Dex Entry

#460 Abomasnow

pokemon art

Name

English Abomasnow
Japanese Yukinoo
French Blizzaroi
German Rexblisar

Number

National Sinnoh Hoenn
460 143

Evolutions

-Level 40-

Flavor Text


Heart Gold It lives a quiet life on mountains that are perpetually covered in snow. It hides itself by whipping up blizzards.
Soul Silver It lives a quiet life on mountains that are perpetually covered in snow. It hides itself by whipping up blizzards.

Ability

Snow WarningThe Pokémon summons a hailstorm in battle.

General

Height 7 feet, 3 inches Type GRASS
Weight 298.7 lbs GRASS
Gender Ratio Male 50% Egg Groups MONSTER
Female 50% PLANT
Species Frost Tree Color Group WHITE
Steps to Hatch 5,120 Base Happiness 70
Catch Rate 60 Experience Obtained 214
Experience Rate SLOW Level 100 Experience 1,250,000
Wild Hold Items 5% NeverMeltIce
50% None

Stats

HP Attack Defense Special Attack Special Defense Speed
Base Stats 90 92 75 92 85 60
Max Stats 384 312 274 312 296 241
EVs Obtained 0 1 0 1 0 0

Level-Up Moves

Level Name Type Category Power Accuracy Power Points % Effect
Description
1 Ice Punch ICE Physical 75 100 15 10
The foe is punched with an icy fist. It may leave the target frozen.

1 Powder Snow ICE Special 40 100 25 10
The user attacks with a chilling gust of powdery snow. It may also freeze the target.

1 Leer NORMAL Other 0 100 30 0
The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced.

1 Razor Leaf GRASS Physical 55 95 25 0
A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.

1 Icy Wind ICE Special 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.

5 Razor Leaf GRASS Physical 55 95 25 0
A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.

9 Icy Wind ICE Special 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.

13 GrassWhistle GRASS Other 0 55 15 0
The user plays a pleasant melody that lulls the foe into a deep sleep.

17 Swagger NORMAL Other 0 90 15 0
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

21 Mist ICE Other 0 0 30 0
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.

26 Ice Shard ICE Physical 40 100 30 0
The user flash freezes chunks of ice and hurls them. This move always goes first.

31 Ingrain GRASS Other 0 0 20 0
The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out.

36 Wood Hammer GRASS Physical 120 100 15 0
The user slams its rugged body into the foe to attack. The user also sustains serious damage.

47 Blizzard ICE Special 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

58 Sheer Cold ICE Special 1 30 5 0
The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.

Technical and Hidden Machines

TM/HM Name Type Category Power Accuracy Power Points % Effect
Description
TM01 Focus Punch FIGHTING Physical 150 100 20 0
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

TM03 Water Pulse WATER Special 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.

TM06 Toxic POISON Other 0 85 10 0
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07 Hail ICE Other 0 0 10 0
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM09 Bullet Seed GRASS Physical 10 100 30 0
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.

TM10 Hidden Power NORMAL Special 1 100 15 0
A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13 Ice Beam ICE Special 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14 Blizzard ICE Special 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

TM15 Hyper Beam NORMAL Special 150 90 5 0
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16 Light Screen PSYCHIC Other 0 0 30 0
A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17 Protect NORMAL Other 0 0 10 0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18 Rain Dance WATER Other 0 0 5 0
The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM19 Giga Drain GRASS Special 60 100 10 0
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

TM20 Safeguard NORMAL Other 0 0 25 0
The user creates a protective field that prevents status problems for five turns.

TM21 Frustration NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the less the user likes its Trainer.

TM22 SolarBeam GRASS Special 120 100 10 0
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM23 Iron Tail STEEL Physical 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

TM26 Earthquake GROUND Physical 100 100 10 0
The user sets off an earthquake that hits all the Pokémon in the battle.

TM27 Return NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the more the user likes its Trainer.

TM30 Shadow Ball GHOST Special 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

TM31 Brick Break FIGHTING Physical 75 100 15 0
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.

TM32 Double Team NORMAL Other 0 0 15 0
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM39 Rock Tomb ROCK Physical 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.

TM42 Facade NORMAL Physical 70 100 20 0
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43 Secret Power NORMAL Physical 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44 Rest PSYCHIC Other 0 0 10 0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45 Attract NORMAL Other 0 100 15 0
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM52 Focus Blast FIGHTING Special 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM53 Energy Ball GRASS Special 80 100 10 10
The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.

TM56 Fling DARK Physical 1 100 10 0
The user flings its held item at the foe to attack. Its power and effects depend on the item.

TM58 Endure NORMAL Other 0 0 10 0
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM68 Giga Impact NORMAL Physical 150 90 5 0
The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM70 Flash NORMAL Other 0 100 20 0
The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM72 Avalanche ICE Physical 60 100 10 0
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.

TM75 Swords Dance NORMAL Other 0 0 30 0
A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TM78 Captivate NORMAL Other 0 100 20 0
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM80 Rock Slide ROCK Physical 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

TM82 Sleep Talk NORMAL Other 0 0 10 0
While it is asleep, the user randomly uses one of the moves it knows.

TM83 Natural Gift NORMAL Physical 1 100 15 0
The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM86 Grass Knot GRASS Special 1 100 20 0
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

TM87 Swagger NORMAL Other 0 90 15 0
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90 Substitute NORMAL Other 0 0 10 0
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM04 Strength NORMAL Physical 80 100 15 0
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

HM06 Rock Smash FIGHTING Physical 40 100 15 50
The user slugs the foe with a shattering punch. It can also smash cracked boulders.

HM08 Rock Climb NORMAL Physical 90 85 20 20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.

Egg moves

Level Name Type Category Power Accuracy Power Points % Effect
Description
-- Stomp NORMAL Physical 65 100 20 30
The foe is stomped with a big foot. It may also make the target flinch.

-- Double-Edge NORMAL Physical 120 100 15 0
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.

-- Mist ICE Other 0 0 30 0
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.

-- Leech Seed GRASS Other 0 90 10 0
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.

-- Growth NORMAL Other 0 0 40 0
The user’s body is forced to grow all at once. It raises the Sp. Atk stat.

-- Magical Leaf GRASS Special 60 0 20 0
The user scatters curious leaves that chase the foe. This attack will not miss.

-- Seed Bomb GRASS Physical 80 100 15 0
The user slams a barrage of hard- shelled seeds down on the foe from above.

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