Technical and Hidden Machines |
| TM/HM |
Name |
Type |
Category |
Power |
Accuracy |
Power Points |
% Effect |
| Description |
| TM05 |
Roar |
 |
 |
0 |
100 |
20 |
0 |
| The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
|
| TM06 |
Toxic |
 |
 |
0 |
85 |
10 |
0 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
|
| TM10 |
Hidden Power |
 |
 |
1 |
100 |
15 |
0 |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
|
| TM11 |
Sunny Day |
 |
 |
0 |
0 |
5 |
0 |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
|
| TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
0 |
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
|
| TM17 |
Protect |
 |
 |
0 |
0 |
10 |
0 |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
|
| TM21 |
Frustration |
 |
 |
1 |
100 |
20 |
0 |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
|
| TM22 |
SolarBeam |
 |
 |
120 |
100 |
10 |
0 |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
|
| TM23 |
Iron Tail |
 |
 |
100 |
75 |
15 |
30 |
| The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
|
| TM27 |
Return |
 |
 |
1 |
100 |
20 |
0 |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
|
| TM28 |
Dig |
 |
 |
80 |
100 |
10 |
0 |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
|
| TM32 |
Double Team |
 |
 |
0 |
0 |
15 |
0 |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
|
| TM35 |
Flamethrower |
 |
 |
95 |
100 |
15 |
10 |
| The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
|
| TM38 |
Fire Blast |
 |
 |
120 |
85 |
5 |
10 |
| The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
|
| TM40 |
Aerial Ace |
 |
 |
60 |
0 |
20 |
0 |
| The user confounds the foe with speed, then slashes. The attack lands without fail. |
|
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
0 |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
|
| TM43 |
Secret Power |
 |
 |
70 |
100 |
20 |
30 |
| The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
|
| TM44 |
Rest |
 |
 |
0 |
0 |
10 |
0 |
| The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
|
| TM45 |
Attract |
 |
 |
0 |
100 |
15 |
0 |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
|
| TM46 |
Thief |
 |
 |
40 |
100 |
10 |
0 |
| The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
|
| TM50 |
Overheat |
 |
 |
140 |
90 |
5 |
100 |
| The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat. |
|
| TM58 |
Endure |
 |
 |
0 |
0 |
10 |
0 |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
|
| TM59 |
Dragon Pulse |
 |
 |
90 |
100 |
10 |
0 |
| The foe is attacked with a shock wave generated by the user’s gaping mouth. |
|
| TM61 |
Will-O-Wisp |
 |
 |
0 |
75 |
15 |
0 |
| The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
|
| TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
0 |
| The user charges at the foe using every bit of its power. The user must rest on the next turn. |
|
| TM78 |
Captivate |
 |
 |
0 |
100 |
20 |
0 |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
|
| TM82 |
Sleep Talk |
 |
 |
0 |
0 |
10 |
0 |
| While it is asleep, the user randomly uses one of the moves it knows. |
|
| TM83 |
Natural Gift |
 |
 |
1 |
100 |
15 |
0 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
|
| TM87 |
Swagger |
 |
 |
0 |
90 |
15 |
0 |
| The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
|
| TM90 |
Substitute |
 |
 |
0 |
0 |
10 |
0 |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
|
| HM04 |
Strength |
 |
 |
80 |
100 |
15 |
0 |
| The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
|
| HM06 |
Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
| The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
|
| HM08 |
Rock Climb |
 |
 |
90 |
85 |
20 |
20 |
| A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
|