Dex Entry

#059 Arcanine

pokemon art

Name

English Arcanine
Japanese Windie
French Arcanin
German Arkani

Number

National Sinnoh Hoenn
59 246

Evolutions

-Fire Stone-

Flavor Text


Heart Gold This legendary Chinese Pokémon is considered magnificent. Many people are enchanted by its grand mane.
Soul Silver Its magnificent bark conveys a sense of majesty. Anyone hearing it can’t help but grovel before it.

Ability

IntimidateLowers the foe's Attack stat.
Flash FirePowers up Fire-type moves if hit by a fire move.

General

Height 6 feet, 3 inches Type FIRE
Weight 341.7 lbs
Gender Ratio Male 75% Egg Groups GROUND
Female 25%
Species Legendary Color Group BROWN
Steps to Hatch 5,120 Base Happiness 70
Catch Rate 75 Experience Obtained 213
Experience Rate SLOW Level 100 Experience 1,250,000
Wild Hold Items 5% Rawst Berry
50% Rawst Berry

Stats

HP Attack Defense Special Attack Special Defense Speed
Base Stats 90 110 80 100 80 95
Max Stats 384 351 285 329 285 318
EVs Obtained 0 2 0 0 0 0

Level-Up Moves

Level Name Type Category Power Accuracy Power Points % Effect
Description
1 Thunder Fang ELECTRIC Physical 65 95 15 10
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.

1 Bite DARK Physical 60 100 25 30
The foe is bitten with viciously sharp fangs. It may make the target flinch.

1 Roar NORMAL Other 0 100 20 0
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.

1 Fire Fang FIRE Physical 65 95 15 10
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.

1 Odor Sleuth NORMAL Other 0 0 40 0
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.

39 ExtremeSpeed NORMAL Physical 80 100 5 0
The user charges the foe at blinding speed. This attack always goes before any other move.

Technical and Hidden Machines

TM/HM Name Type Category Power Accuracy Power Points % Effect
Description
TM05 Roar NORMAL Other 0 100 20 0
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.

TM06 Toxic POISON Other 0 85 10 0
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10 Hidden Power NORMAL Special 1 100 15 0
A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11 Sunny Day FIRE Other 0 0 5 0
The user intensifies the sun for five turns, powering up Fire-type moves.

TM15 Hyper Beam NORMAL Special 150 90 5 0
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17 Protect NORMAL Other 0 0 10 0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM21 Frustration NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the less the user likes its Trainer.

TM22 SolarBeam GRASS Special 120 100 10 0
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM23 Iron Tail STEEL Physical 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

TM27 Return NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the more the user likes its Trainer.

TM28 Dig GROUND Physical 80 100 10 0
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM32 Double Team NORMAL Other 0 0 15 0
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35 Flamethrower FIRE Special 95 100 15 10
The foe is scorched with an intense blast of fire. The target may also be left with a burn.

TM38 Fire Blast FIRE Special 120 85 5 10
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM40 Aerial Ace FLYING Physical 60 0 20 0
The user confounds the foe with speed, then slashes. The attack lands without fail.

TM42 Facade NORMAL Physical 70 100 20 0
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43 Secret Power NORMAL Physical 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44 Rest PSYCHIC Other 0 0 10 0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45 Attract NORMAL Other 0 100 15 0
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM46 Thief DARK Physical 40 100 10 0
The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM50 Overheat FIRE Special 140 90 5 100
The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat.

TM58 Endure NORMAL Other 0 0 10 0
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM59 Dragon Pulse DRAGON Special 90 100 10 0
The foe is attacked with a shock wave generated by the user’s gaping mouth.

TM61 Will-O-Wisp FIRE Other 0 75 15 0
The user shoots a sinister, bluish white flame at the foe to inflict a burn.

TM68 Giga Impact NORMAL Physical 150 90 5 0
The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM78 Captivate NORMAL Other 0 100 20 0
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM82 Sleep Talk NORMAL Other 0 0 10 0
While it is asleep, the user randomly uses one of the moves it knows.

TM83 Natural Gift NORMAL Physical 1 100 15 0
The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM87 Swagger NORMAL Other 0 90 15 0
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90 Substitute NORMAL Other 0 0 10 0
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM04 Strength NORMAL Physical 80 100 15 0
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

HM06 Rock Smash FIGHTING Physical 40 100 15 50
The user slugs the foe with a shattering punch. It can also smash cracked boulders.

HM08 Rock Climb NORMAL Physical 90 85 20 20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.

Egg moves

Level Name Type Category Power Accuracy Power Points % Effect
Description
-- Body Slam NORMAL Physical 85 100 15 30
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.

-- Thrash NORMAL Physical 90 100 20 0
The user rampages and attacks for two to three turns. It then becomes confused, however.

-- Double-Edge NORMAL Physical 120 100 15 0
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.

-- Fire Spin FIRE Special 15 70 15 0
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.

-- Safeguard NORMAL Other 0 0 25 0
The user creates a protective field that prevents status problems for five turns.

-- Crunch DARK Physical 80 100 15 20
The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.

-- Heat Wave FIRE Special 100 90 10 10
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.

-- Howl NORMAL Other 0 0 40 0
The user howls loudly to raise its spirit, boosting its Attack stat.

-- Flare Blitz FIRE Physical 120 100 15 10
The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.

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