Dex Entry

#184 Azumarill

pokemon art

Name

English Azumarill
Japanese Marilli
French Azumarill
German Azumarill

Number

National Sinnoh Hoenn
184 126 56

Evolutions

-Level 18-
-Max Happiness-

Flavor Text


Heart Gold By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
Soul Silver When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.

Ability

Thick FatRaises resistance to Fire-and Ice-type moves.
Huge PowerRaises the Pokémon's Attack stat.

General

Height 2 feet, 7 inches Type WATER
Weight 62.8 lbs
Gender Ratio Male 50% Egg Groups WATER 1
Female 50% FAIRY
Species Aqua Rabbit Color Group BLUE
Steps to Hatch 2,560 Base Happiness 70
Catch Rate 75 Experience Obtained 153
Experience Rate FAST Level 100 Experience 800,000
Wild Hold Items 5% None
50% None

Stats

HP Attack Defense Special Attack Special Defense Speed
Base Stats 100 50 80 50 80 50
Max Stats 404 219 285 219 285 219
EVs Obtained 3 0 0 0 0 0

Level-Up Moves

Level Name Type Category Power Accuracy Power Points % Effect
Description
1 Tackle NORMAL Physical 35 95 35 0
A physical attack in which the user charges and slams into the foe with its whole body.

1 Defense Curl NORMAL Other 0 0 40 0
The user curls up to conceal weak spots and raise its Defense stat.

1 Tail Whip NORMAL Other 0 100 30 0
The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered.

1 Water Gun WATER Special 40 100 25 0
The foe is blasted with a forceful shot of water.

2 Defense Curl NORMAL Other 0 0 40 0
The user curls up to conceal weak spots and raise its Defense stat.

7 Tail Whip NORMAL Other 0 100 30 0
The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered.

10 Water Gun WATER Special 40 100 25 0
The foe is blasted with a forceful shot of water.

15 Rollout ROCK Physical 30 90 20 0
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.

20 BubbleBeam WATER Special 65 100 20 10
A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat.

27 Aqua Ring WATER Other 0 0 20 0
The user envelops itself in a veil made of water. It regains some HP on every turn.

33 Double-Edge NORMAL Physical 120 100 15 0
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.

40 Rain Dance WATER Other 0 0 5 0
The user summons a heavy rain that falls for five turns, powering up Water- type moves.

47 Aqua Tail WATER Physical 90 90 10 0
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

54 Hydro Pump WATER Special 120 80 5 0
The foe is blasted by a huge volume of water launched under great pressure.

Technical and Hidden Machines

TM/HM Name Type Category Power Accuracy Power Points % Effect
Description
TM01 Focus Punch FIGHTING Physical 150 100 20 0
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

TM03 Water Pulse WATER Special 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.

TM06 Toxic POISON Other 0 85 10 0
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07 Hail ICE Other 0 0 10 0
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10 Hidden Power NORMAL Special 1 100 15 0
A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13 Ice Beam ICE Special 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14 Blizzard ICE Special 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

TM15 Hyper Beam NORMAL Special 150 90 5 0
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17 Protect NORMAL Other 0 0 10 0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18 Rain Dance WATER Other 0 0 5 0
The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21 Frustration NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the less the user likes its Trainer.

TM23 Iron Tail STEEL Physical 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

TM27 Return NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the more the user likes its Trainer.

TM28 Dig GROUND Physical 80 100 10 0
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM31 Brick Break FIGHTING Physical 75 100 15 0
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.

TM32 Double Team NORMAL Other 0 0 15 0
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42 Facade NORMAL Physical 70 100 20 0
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43 Secret Power NORMAL Physical 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44 Rest PSYCHIC Other 0 0 10 0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45 Attract NORMAL Other 0 100 15 0
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM52 Focus Blast FIGHTING Special 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM56 Fling DARK Physical 1 100 10 0
The user flings its held item at the foe to attack. Its power and effects depend on the item.

TM58 Endure NORMAL Other 0 0 10 0
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM68 Giga Impact NORMAL Physical 150 90 5 0
The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM78 Captivate NORMAL Other 0 100 20 0
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM82 Sleep Talk NORMAL Other 0 0 10 0
While it is asleep, the user randomly uses one of the moves it knows.

TM83 Natural Gift NORMAL Physical 1 100 15 0
The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM86 Grass Knot GRASS Special 1 100 20 0
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

TM87 Swagger NORMAL Other 0 90 15 0
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90 Substitute NORMAL Other 0 0 10 0
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM03 Surf WATER Special 95 100 15 0
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.

HM04 Strength NORMAL Physical 80 100 15 0
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

HM06 Rock Smash FIGHTING Physical 40 100 15 50
The user slugs the foe with a shattering punch. It can also smash cracked boulders.

HM07 Waterfall WATER Physical 80 100 15 20
The user charges the foe at an awesome speed. It can also be used to climb a waterfall.

Egg moves

Level Name Type Category Power Accuracy Power Points % Effect
Description
-- Slam NORMAL Physical 80 75 20 0
The foe is slammed with a long tail, vines, etc., to inflict damage.

-- Sing NORMAL Other 0 55 15 0
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.

-- Encore NORMAL Other 0 100 5 0
The user compels the foe to keep using only the move it last used for two to six turns.

-- Refresh NORMAL Other 0 0 20 0
The user rests to cure itself of a poisoning, burn, or paralysis.

-- Fake Tears DARK Other 0 100 20 0
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.

-- Tickle NORMAL Other 0 100 20 0
The user tickles the foe into laughing, reducing its Attack and Defense stats.

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