Dex Entry

#411 Bastiodon

pokemon art

Name

English Bastiodon
Japanese Trideps
French Bastiodon
German Bollterus

Number

National Sinnoh Hoenn
411 39

Evolutions

-Level 30-

Flavor Text


Heart Gold When attacked, they form a wall. Their rock-hard faces serve to protect them from the attacks.
Soul Silver When attacked, they form a wall. Their rock-hard faces serve to protect them from the attacks.

Ability

SturdyThe Pokémon is protected against 1-hit KO attacks.

General

Height 4 feet, 3 inches Type ROCK
Weight 329.6 lbs ROCK
Gender Ratio Male 87.5% Egg Groups MONSTER
Female 12.5%
Species Shield Color Group GRAY
Steps to Hatch 7,680 Base Happiness 70
Catch Rate 45 Experience Obtained 199
Experience Rate ERRATIC Level 100 Experience 600,000
Wild Hold Items 5% None
50% None

Stats

HP Attack Defense Special Attack Special Defense Speed
Base Stats 60 52 168 47 138 30
Max Stats 324 224 479 213 413 175
EVs Obtained 0 0 2 0 0 0

Level-Up Moves

Level Name Type Category Power Accuracy Power Points % Effect
Description
1 Tackle NORMAL Physical 35 95 35 0
A physical attack in which the user charges and slams into the foe with its whole body.

1 Protect NORMAL Other 0 0 10 0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

1 Taunt DARK Other 0 100 20 0
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.

1 Metal Sound STEEL Other 0 85 40 0
A horrible sound like scraping metal is emitted to sharply reduce the foe’s Sp. Def stat.

6 Taunt DARK Other 0 100 20 0
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.

10 Metal Sound STEEL Other 0 85 40 0
A horrible sound like scraping metal is emitted to sharply reduce the foe’s Sp. Def stat.

15 Take Down NORMAL Physical 90 85 20 0
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.

19 Iron Defense STEEL Other 0 0 15 0
The user hardens its body’s surface like iron, sharply raising its Defense stat.

24 Swagger NORMAL Other 0 90 15 0
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

28 AncientPower ROCK Special 60 100 5 10
The user attacks with a prehistoric power. It may also raise all the user’s stats at once.

30 Block NORMAL Other 0 0 5 0
The user blocks the foe’s way with arms spread wide to prevent escape.

36 Endure NORMAL Other 0 0 10 0
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

43 Metal Burst STEEL Physical 1 100 10 0
The user retaliates against the foe that last inflicted damage on it with much greater power.

52 Iron Head STEEL Physical 80 100 15 30
The foe slams the target with its steel-hard head. It may also make the target flinch.

Technical and Hidden Machines

TM/HM Name Type Category Power Accuracy Power Points % Effect
Description
TM05 Roar NORMAL Other 0 100 20 0
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.

TM06 Toxic POISON Other 0 85 10 0
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10 Hidden Power NORMAL Special 1 100 15 0
A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11 Sunny Day FIRE Other 0 0 5 0
The user intensifies the sun for five turns, powering up Fire-type moves.

TM12 Taunt DARK Other 0 100 20 0
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.

TM13 Ice Beam ICE Special 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14 Blizzard ICE Special 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

TM15 Hyper Beam NORMAL Special 150 90 5 0
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17 Protect NORMAL Other 0 0 10 0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18 Rain Dance WATER Other 0 0 5 0
The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21 Frustration NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the less the user likes its Trainer.

TM23 Iron Tail STEEL Physical 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

TM24 Thunderbolt ELECTRIC Special 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

TM25 Thunder ELECTRIC Special 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

TM26 Earthquake GROUND Physical 100 100 10 0
The user sets off an earthquake that hits all the Pokémon in the battle.

TM27 Return NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the more the user likes its Trainer.

TM28 Dig GROUND Physical 80 100 10 0
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM32 Double Team NORMAL Other 0 0 15 0
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM34 Shock Wave ELECTRIC Special 60 0 20 0
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

TM35 Flamethrower FIRE Special 95 100 15 10
The foe is scorched with an intense blast of fire. The target may also be left with a burn.

TM37 Sandstorm ROCK Other 0 0 10 0
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.

TM38 Fire Blast FIRE Special 120 85 5 10
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM39 Rock Tomb ROCK Physical 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.

TM41 Torment DARK Other 0 100 15 0
The user torments and enrages the foe, making it incapable of using the same move twice in a row.

TM42 Facade NORMAL Physical 70 100 20 0
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43 Secret Power NORMAL Physical 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44 Rest PSYCHIC Other 0 0 10 0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45 Attract NORMAL Other 0 100 15 0
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM58 Endure NORMAL Other 0 0 10 0
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM68 Giga Impact NORMAL Physical 150 90 5 0
The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM69 Rock Polish ROCK Other 0 0 20 0
The user polishes its body to reduce drag. It can sharply raise the Speed stat.

TM71 Stone Edge ROCK Physical 100 80 5 0
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.

TM72 Avalanche ICE Physical 60 100 10 0
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.

TM76 Stealth Rock ROCK Other 0 0 20 0
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.

TM78 Captivate NORMAL Other 0 100 20 0
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM80 Rock Slide ROCK Physical 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

TM82 Sleep Talk NORMAL Other 0 0 10 0
While it is asleep, the user randomly uses one of the moves it knows.

TM83 Natural Gift NORMAL Physical 1 100 15 0
The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM87 Swagger NORMAL Other 0 90 15 0
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90 Substitute NORMAL Other 0 0 10 0
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91 Flash Cannon STEEL Special 80 100 10 10
The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.

HM04 Strength NORMAL Physical 80 100 15 0
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

HM06 Rock Smash FIGHTING Physical 40 100 15 50
The user slugs the foe with a shattering punch. It can also smash cracked boulders.

Egg moves

Level Name Type Category Power Accuracy Power Points % Effect
Description
-- Headbutt NORMAL Physical 70 100 15 30
The user sticks its head out and rams straight forward. It may make the foe flinch.

-- Body Slam NORMAL Physical 85 100 15 30
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.

-- Double-Edge NORMAL Physical 120 100 15 0
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.

-- Fissure GROUND Physical 1 30 5 0
The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.

-- Screech NORMAL Other 0 85 40 0
An earsplitting screech is emitted to sharply reduce the foe’s Defense stat.

-- Focus Energy NORMAL Other 0 0 30 0
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.

-- Curse ??? Other 0 0 10 0
A move that works differently for the Ghost type than for all the other types.

-- Scary Face NORMAL Other 0 90 10 0
The user frightens the foe with a scary face to sharply reduce its Speed stat.

-- Rock Blast ROCK Physical 25 80 10 0
The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.

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