Dex Entry

#069 Bellsprout

pokemon art

Name

English Bellsprout
Japanese Madatsubomi
French Chetiflor
German Knofensa

Number

National Sinnoh Hoenn
69 250

Evolutions

-Level 21-
-Leaf Stone-

Flavor Text


Heart Gold Even though its body is extremely skinny, it is blindingly fast when catching its prey.
Soul Silver It plants its feet deep underground to replenish water. It can’t escape its enemy while it’s rooted.

Ability

ChlorophyllBoosts the Pokémon's Speed in sunshine.

General

Height 2 feet, 4 inches Type GRASS
Weight 8.8 lbs GRASS
Gender Ratio Male 50% Egg Groups PLANT
Female 50%
Species Flower Color Group GREEN
Steps to Hatch 5,120 Base Happiness 70
Catch Rate 255 Experience Obtained 84
Experience Rate MEDIUM SLOW Level 100 Experience 1,059,860
Wild Hold Items 5% None
50% None

Stats

HP Attack Defense Special Attack Special Defense Speed
Base Stats 50 75 35 70 30 40
Max Stats 304 274 186 263 175 197
EVs Obtained 0 1 0 0 0 0

Level-Up Moves

Level Name Type Category Power Accuracy Power Points % Effect
Description
1 Vine Whip GRASS Physical 35 100 15 0
The foe is struck with slender, whiplike vines to inflict damage.

7 Growth NORMAL Other 0 0 40 0
The user’s body is forced to grow all at once. It raises the Sp. Atk stat.

11 Wrap NORMAL Physical 15 85 20 0
A long body or vines are used to wrap and squeeze the foe for two to five turns.

13 Sleep Powder GRASS Other 0 75 15 0
The user scatters a big cloud of sleep- inducing dust around the foe.

15 PoisonPowder POISON Other 0 75 35 0
A cloud of poisonous dust is scattered on the foe. It may poison the target.

17 Stun Spore GRASS Other 0 75 30 0
The user scatters a cloud of paralyzing powder. It may paralyze the target.

23 Acid POISON Special 40 100 30 10
The foe is attacked with a spray of harsh acid. It may also lower the target’s Sp. Def stat.

27 Knock Off DARK Physical 20 100 20 0
The user slaps down the foe’s held item, preventing the item from being used during the battle.

29 Sweet Scent NORMAL Other 0 100 20 0
A sweet scent that lowers the foe’s evasiveness. It also lures wild Pokémon if used in grass, etc.

35 Gastro Acid POISON Other 0 100 10 0
The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe’s ability.

39 Razor Leaf GRASS Physical 55 95 25 0
A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.

41 Slam NORMAL Physical 80 75 20 0
The foe is slammed with a long tail, vines, etc., to inflict damage.

47 Wring Out NORMAL Special 1 100 5 0
The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power.

Technical and Hidden Machines

TM/HM Name Type Category Power Accuracy Power Points % Effect
Description
TM06 Toxic POISON Other 0 85 10 0
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM09 Bullet Seed GRASS Physical 10 100 30 0
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.

TM10 Hidden Power NORMAL Special 1 100 15 0
A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11 Sunny Day FIRE Other 0 0 5 0
The user intensifies the sun for five turns, powering up Fire-type moves.

TM17 Protect NORMAL Other 0 0 10 0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM19 Giga Drain GRASS Special 60 100 10 0
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

TM21 Frustration NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the less the user likes its Trainer.

TM22 SolarBeam GRASS Special 120 100 10 0
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM27 Return NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the more the user likes its Trainer.

TM32 Double Team NORMAL Other 0 0 15 0
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM36 Sludge Bomb POISON Special 90 100 10 30
The user attacks by hurling filthy sludge at the foe. It may also poison the target.

TM42 Facade NORMAL Physical 70 100 20 0
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43 Secret Power NORMAL Physical 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44 Rest PSYCHIC Other 0 0 10 0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45 Attract NORMAL Other 0 100 15 0
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM46 Thief DARK Physical 40 100 10 0
The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM53 Energy Ball GRASS Special 80 100 10 10
The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.

TM58 Endure NORMAL Other 0 0 10 0
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM70 Flash NORMAL Other 0 100 20 0
The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM75 Swords Dance NORMAL Other 0 0 30 0
A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TM78 Captivate NORMAL Other 0 100 20 0
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM82 Sleep Talk NORMAL Other 0 0 10 0
While it is asleep, the user randomly uses one of the moves it knows.

TM83 Natural Gift NORMAL Physical 1 100 15 0
The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM86 Grass Knot GRASS Special 1 100 20 0
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

TM87 Swagger NORMAL Other 0 90 15 0
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90 Substitute NORMAL Other 0 0 10 0
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM01 Cut NORMAL Physical 50 95 30 0
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

Egg moves

Level Name Type Category Power Accuracy Power Points % Effect
Description
-- Swords Dance NORMAL Other 0 0 30 0
A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

-- Reflect PSYCHIC Other 0 0 20 0
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

-- Leech Life BUG Physical 20 100 15 0
A blood-draining attack. The user’s HP is restored by half the damage taken by the target.

-- Encore NORMAL Other 0 100 5 0
The user compels the foe to keep using only the move it last used for two to six turns.

-- Synthesis GRASS Other 0 0 5 0
The user restores its own HP. The amount of HP regained varies with the weather.

-- Ingrain GRASS Other 0 0 20 0
The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out.

-- Tickle NORMAL Other 0 100 20 0
The user tickles the foe into laughing, reducing its Attack and Defense stats.

-- Magical Leaf GRASS Special 60 0 20 0
The user scatters curious leaves that chase the foe. This attack will not miss.

-- Worry Seed GRASS Other 0 100 10 0
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.

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