Dex Entry

#180 Flaaffy

pokemon art

Name

English Flaaffy
Japanese Mokoko
French Lainergie
German Waaty

Number

National Sinnoh Hoenn
180 328

Evolutions

-Level 15-
-Level 30-

Flavor Text


Heart Gold As a result of storing too much electricity, it developed patches where even downy wool won’t grow.
Soul Silver Its fluffy fleece easily stores electricity. Its rubbery hide keeps it from being electrocuted.

Ability

StaticContact with the Pokémon may cause paralysis.

General

Height 2 feet, 7 inches Type ELECTRIC
Weight 29.3 lbs
Gender Ratio Male 50% Egg Groups MONSTER
Female 50% GROUND
Species Wool Color Group PINK
Steps to Hatch 5,120 Base Happiness 70
Catch Rate 120 Experience Obtained 117
Experience Rate MEDIUM SLOW Level 100 Experience 1,059,860
Wild Hold Items 5% None
50% None

Stats

HP Attack Defense Special Attack Special Defense Speed
Base Stats 70 55 55 80 60 45
Max Stats 344 230 230 285 241 208
EVs Obtained 0 0 0 2 0 0

Level-Up Moves

Level Name Type Category Power Accuracy Power Points % Effect
Description
1 Tackle NORMAL Physical 35 95 35 0
A physical attack in which the user charges and slams into the foe with its whole body.

1 Growl NORMAL Other 0 100 40 0
The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered.

1 ThunderShock ELECTRIC Special 40 100 30 10
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.

5 Growl NORMAL Other 0 100 40 0
The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered.

10 ThunderShock ELECTRIC Special 40 100 30 10
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.

14 Thunder Wave ELECTRIC Other 0 100 20 0
A weak electric charge is launched at the foe. It causes paralysis if it hits.

20 Cotton Spore GRASS Other 0 85 40 0
The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat.

25 Charge ELECTRIC Other 0 0 20 0
The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.

31 Discharge ELECTRIC Special 80 100 15 30
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.

36 Signal Beam BUG Special 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.

42 Light Screen PSYCHIC Other 0 0 30 0
A wondrous wall of light is put up to suppress damage from special attacks for five turns.

47 Power Gem ROCK Special 70 100 20 0
The user attacks with a ray of light that sparkles as if it were made of gemstones.

53 Thunder ELECTRIC Special 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

Technical and Hidden Machines

TM/HM Name Type Category Power Accuracy Power Points % Effect
Description
TM01 Focus Punch FIGHTING Physical 150 100 20 0
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

TM06 Toxic POISON Other 0 85 10 0
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10 Hidden Power NORMAL Special 1 100 15 0
A unique attack that varies in type and intensity depending on the Pokémon using it.

TM16 Light Screen PSYCHIC Other 0 0 30 0
A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17 Protect NORMAL Other 0 0 10 0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18 Rain Dance WATER Other 0 0 5 0
The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21 Frustration NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the less the user likes its Trainer.

TM23 Iron Tail STEEL Physical 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

TM24 Thunderbolt ELECTRIC Special 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

TM25 Thunder ELECTRIC Special 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

TM27 Return NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the more the user likes its Trainer.

TM31 Brick Break FIGHTING Physical 75 100 15 0
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.

TM32 Double Team NORMAL Other 0 0 15 0
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM34 Shock Wave ELECTRIC Special 60 0 20 0
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

TM42 Facade NORMAL Physical 70 100 20 0
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43 Secret Power NORMAL Physical 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44 Rest PSYCHIC Other 0 0 10 0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45 Attract NORMAL Other 0 100 15 0
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM56 Fling DARK Physical 1 100 10 0
The user flings its held item at the foe to attack. Its power and effects depend on the item.

TM57 Charge Beam ELECTRIC Special 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.

TM58 Endure NORMAL Other 0 0 10 0
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM70 Flash NORMAL Other 0 100 20 0
The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM73 Thunder Wave ELECTRIC Other 0 100 20 0
A weak electric charge is launched at the foe. It causes paralysis if it hits.

TM78 Captivate NORMAL Other 0 100 20 0
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM82 Sleep Talk NORMAL Other 0 0 10 0
While it is asleep, the user randomly uses one of the moves it knows.

TM83 Natural Gift NORMAL Physical 1 100 15 0
The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM87 Swagger NORMAL Other 0 90 15 0
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90 Substitute NORMAL Other 0 0 10 0
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM04 Strength NORMAL Physical 80 100 15 0
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

HM06 Rock Smash FIGHTING Physical 40 100 15 50
The user slugs the foe with a shattering punch. It can also smash cracked boulders.

Egg moves

Level Name Type Category Power Accuracy Power Points % Effect
Description
-- Sand-Attack GROUND Other 0 100 15 0
Sand is hurled in the foe’s face, reducing its accuracy.

-- Body Slam NORMAL Physical 85 100 15 30
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.

-- Take Down NORMAL Physical 90 85 20 0
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.

-- Screech NORMAL Other 0 85 40 0
An earsplitting screech is emitted to sharply reduce the foe’s Defense stat.

-- Reflect PSYCHIC Other 0 0 20 0
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

-- Safeguard NORMAL Other 0 0 25 0
The user creates a protective field that prevents status problems for five turns.

-- Flatter DARK Other 0 100 15 0
Flattery is used to confuse the foe. However, it also raises the target’s Sp. Atk stat.

-- Charge ELECTRIC Other 0 0 20 0
The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.

-- Odor Sleuth NORMAL Other 0 0 40 0
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.

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