Dex Entry

#067 Machoke

pokemon art

Name

English Machoke
Japanese Goriky
French Machopeur
German Maschok

Number

National Sinnoh Hoenn
67 41 74

Evolutions

-Level 28-
-Trade-

Flavor Text


Heart Gold It always goes at its full power, but this very tough and durable Pokémon never gets tired.
Soul Silver The muscles covering its body teem with power. Even when still, it exudes an amazing sense of strength.

Ability

GutsBoosts Attack if there is a status problem.
No GuardEnsures the Pokémon and its foe's attacks land.

General

Height 4 feet, 11 inches Type FIGHTING
Weight 155.4 lbs
Gender Ratio Male 75% Egg Groups HUMANSHAPE
Female 25%
Species Superpower Color Group GRAY
Steps to Hatch 5,120 Base Happiness 70
Catch Rate 90 Experience Obtained 146
Experience Rate MEDIUM SLOW Level 100 Experience 1,059,860
Wild Hold Items 5% None
50% None

Stats

HP Attack Defense Special Attack Special Defense Speed
Base Stats 80 100 70 50 60 45
Max Stats 364 329 263 219 241 208
EVs Obtained 0 2 0 0 0 0

Level-Up Moves

Level Name Type Category Power Accuracy Power Points % Effect
Description
1 Low Kick FIGHTING Physical 1 100 20 0
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.

1 Leer NORMAL Other 0 100 30 0
The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced.

1 Focus Energy NORMAL Other 0 0 30 0
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.

7 Focus Energy NORMAL Other 0 0 30 0
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.

10 Karate Chop FIGHTING Physical 50 100 25 0
The foe is attacked with a sharp chop. It has a high critical-hit ratio.

13 Foresight NORMAL Other 0 0 40 0
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.

19 Seismic Toss FIGHTING Physical 1 100 20 0
The foe is thrown using the power of gravity. It inflicts damage equal to the user’s level.

22 Revenge FIGHTING Physical 60 100 10 0
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.

25 Vital Throw FIGHTING Physical 70 0 10 0
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.

32 Submission FIGHTING Physical 80 80 25 0
The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.

36 Wake-Up Slap FIGHTING Physical 60 100 10 0
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.

40 Cross Chop FIGHTING Physical 100 80 5 0
The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.

44 Scary Face NORMAL Other 0 90 10 0
The user frightens the foe with a scary face to sharply reduce its Speed stat.

51 DynamicPunch FIGHTING Physical 100 50 5 100
The foe is punched with the user’s full, concentrated power. It confuses the foe if it hits.

Technical and Hidden Machines

TM/HM Name Type Category Power Accuracy Power Points % Effect
Description
TM01 Focus Punch FIGHTING Physical 150 100 20 0
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

TM06 Toxic POISON Other 0 85 10 0
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM08 Bulk Up FIGHTING Other 0 0 20 0
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

TM10 Hidden Power NORMAL Special 1 100 15 0
A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11 Sunny Day FIRE Other 0 0 5 0
The user intensifies the sun for five turns, powering up Fire-type moves.

TM17 Protect NORMAL Other 0 0 10 0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18 Rain Dance WATER Other 0 0 5 0
The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21 Frustration NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the less the user likes its Trainer.

TM26 Earthquake GROUND Physical 100 100 10 0
The user sets off an earthquake that hits all the Pokémon in the battle.

TM27 Return NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the more the user likes its Trainer.

TM28 Dig GROUND Physical 80 100 10 0
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM31 Brick Break FIGHTING Physical 75 100 15 0
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.

TM32 Double Team NORMAL Other 0 0 15 0
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35 Flamethrower FIRE Special 95 100 15 10
The foe is scorched with an intense blast of fire. The target may also be left with a burn.

TM38 Fire Blast FIRE Special 120 85 5 10
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM39 Rock Tomb ROCK Physical 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.

TM42 Facade NORMAL Physical 70 100 20 0
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43 Secret Power NORMAL Physical 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44 Rest PSYCHIC Other 0 0 10 0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45 Attract NORMAL Other 0 100 15 0
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM46 Thief DARK Physical 40 100 10 0
The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM52 Focus Blast FIGHTING Special 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM56 Fling DARK Physical 1 100 10 0
The user flings its held item at the foe to attack. Its power and effects depend on the item.

TM58 Endure NORMAL Other 0 0 10 0
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM66 Payback DARK Physical 50 100 10 0
If the user can use this attack after the foe attacks, its power is doubled.

TM78 Captivate NORMAL Other 0 100 20 0
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM80 Rock Slide ROCK Physical 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

TM82 Sleep Talk NORMAL Other 0 0 10 0
While it is asleep, the user randomly uses one of the moves it knows.

TM83 Natural Gift NORMAL Physical 1 100 15 0
The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM84 Poison Jab POISON Physical 80 100 20 30
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.

TM87 Swagger NORMAL Other 0 90 15 0
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90 Substitute NORMAL Other 0 0 10 0
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM04 Strength NORMAL Physical 80 100 15 0
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

HM06 Rock Smash FIGHTING Physical 40 100 15 50
The user slugs the foe with a shattering punch. It can also smash cracked boulders.

HM08 Rock Climb NORMAL Physical 90 85 20 20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.

Egg moves

Level Name Type Category Power Accuracy Power Points % Effect
Description
-- Fire Punch FIRE Physical 75 100 15 10
The foe is punched with a fiery fist. It may leave the target with a burn.

-- Ice Punch ICE Physical 75 100 15 10
The foe is punched with an icy fist. It may leave the target frozen.

-- ThunderPunch ELECTRIC Physical 75 100 15 10
The foe is punched with an electrified fist. It may leave the target with paralysis.

-- Rolling Kick FIGHTING Physical 60 85 15 30
The user cuts a quick spin and lashes out with a sharp kick.

-- Counter FIGHTING Physical 1 100 20 0
A retaliation move that counters any physical attack, inflicting double the damage taken.

-- Meditate PSYCHIC Other 0 0 40 0
The user meditates to awaken the power deep within its body and raise its Attack stat.

-- Light Screen PSYCHIC Other 0 0 30 0
A wondrous wall of light is put up to suppress damage from special attacks for five turns.

-- Rock Slide ROCK Physical 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

-- Encore NORMAL Other 0 100 5 0
The user compels the foe to keep using only the move it last used for two to six turns.

-- SmellingSalt NORMAL Physical 60 100 10 0
This attack inflicts double damage on a paralyzed foe. It also cures the foe’s paralysis, however.

-- Close Combat FIGHTING Physical 120 100 5 0
The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.

-- Bullet Punch STEEL Physical 40 100 30 0
The user strikes with a tough punch as fast as a bullet. This move always goes first.

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