Dex Entry

#056 Mankey

pokemon art

Name

English Mankey
Japanese Mankey
French Ferosinge
German Menki

Number

National Sinnoh Hoenn
56 243

Evolutions

-Level 28-

Flavor Text


Heart Gold It is extremely ill-tempered. Groups of them will attack any handy target for no reason.
Soul Silver It’s unsafe to approach if it gets violently enraged for no reason and can’t distinguish friends from foes.

Ability

Vital SpiritPrevents the Pokémon from falling asleep.
Anger PointRaises Attack upon taking a critical hit.

General

Height 1 feet, 8 inches Type FIGHTING
Weight 61.7 lbs
Gender Ratio Male 50% Egg Groups GROUND
Female 50%
Species Pig Monkey Color Group BROWN
Steps to Hatch 5,120 Base Happiness 70
Catch Rate 190 Experience Obtained 74
Experience Rate MEDIUM FAST Level 100 Experience 1,000,000
Wild Hold Items 5% Payapa Berry
50% None

Stats

HP Attack Defense Special Attack Special Defense Speed
Base Stats 40 80 35 35 45 70
Max Stats 284 285 186 186 208 263
EVs Obtained 0 1 0 0 0 0

Level-Up Moves

Level Name Type Category Power Accuracy Power Points % Effect
Description
1 Covet NORMAL Physical 40 100 40 0
The user endearingly approaches the foe, then steals the item the foe is holding.

1 Scratch NORMAL Physical 40 100 35 0
Hard, pointed, and sharp claws rake the foe to inflict damage.

1 Low Kick FIGHTING Physical 1 100 20 0
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.

1 Leer NORMAL Other 0 100 30 0
The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced.

1 Focus Energy NORMAL Other 0 0 30 0
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.

9 Fury Swipes NORMAL Physical 18 80 15 0
The foe is raked with sharp claws or scythes for two to five times in quick succession.

13 Karate Chop FIGHTING Physical 50 100 25 0
The foe is attacked with a sharp chop. It has a high critical-hit ratio.

17 Seismic Toss FIGHTING Physical 1 100 20 0
The foe is thrown using the power of gravity. It inflicts damage equal to the user’s level.

21 Screech NORMAL Other 0 85 40 0
An earsplitting screech is emitted to sharply reduce the foe’s Defense stat.

25 Assurance DARK Physical 50 100 10 0
If the foe has already taken some damage in the same turn, this attack’s power is doubled.

33 Swagger NORMAL Other 0 90 15 0
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

37 Cross Chop FIGHTING Physical 100 80 5 0
The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.

41 Thrash NORMAL Physical 90 100 20 0
The user rampages and attacks for two to three turns. It then becomes confused, however.

45 Punishment DARK Physical 1 100 5 0
This attack’s power increases the more the foe has powered up with stat changes.

49 Close Combat FIGHTING Physical 120 100 5 0
The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.

Technical and Hidden Machines

TM/HM Name Type Category Power Accuracy Power Points % Effect
Description
TM01 Focus Punch FIGHTING Physical 150 100 20 0
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

TM06 Toxic POISON Other 0 85 10 0
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM08 Bulk Up FIGHTING Other 0 0 20 0
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

TM10 Hidden Power NORMAL Special 1 100 15 0
A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11 Sunny Day FIRE Other 0 0 5 0
The user intensifies the sun for five turns, powering up Fire-type moves.

TM12 Taunt DARK Other 0 100 20 0
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.

TM17 Protect NORMAL Other 0 0 10 0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18 Rain Dance WATER Other 0 0 5 0
The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21 Frustration NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the less the user likes its Trainer.

TM23 Iron Tail STEEL Physical 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

TM24 Thunderbolt ELECTRIC Special 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

TM25 Thunder ELECTRIC Special 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

TM26 Earthquake GROUND Physical 100 100 10 0
The user sets off an earthquake that hits all the Pokémon in the battle.

TM27 Return NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the more the user likes its Trainer.

TM28 Dig GROUND Physical 80 100 10 0
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM31 Brick Break FIGHTING Physical 75 100 15 0
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.

TM32 Double Team NORMAL Other 0 0 15 0
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM39 Rock Tomb ROCK Physical 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.

TM40 Aerial Ace FLYING Physical 60 0 20 0
The user confounds the foe with speed, then slashes. The attack lands without fail.

TM42 Facade NORMAL Physical 70 100 20 0
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43 Secret Power NORMAL Physical 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44 Rest PSYCHIC Other 0 0 10 0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45 Attract NORMAL Other 0 100 15 0
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM46 Thief DARK Physical 40 100 10 0
The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM50 Overheat FIRE Special 140 90 5 100
The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat.

TM52 Focus Blast FIGHTING Special 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM56 Fling DARK Physical 1 100 10 0
The user flings its held item at the foe to attack. Its power and effects depend on the item.

TM58 Endure NORMAL Other 0 0 10 0
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM66 Payback DARK Physical 50 100 10 0
If the user can use this attack after the foe attacks, its power is doubled.

TM78 Captivate NORMAL Other 0 100 20 0
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM80 Rock Slide ROCK Physical 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

TM82 Sleep Talk NORMAL Other 0 0 10 0
While it is asleep, the user randomly uses one of the moves it knows.

TM83 Natural Gift NORMAL Physical 1 100 15 0
The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM84 Poison Jab POISON Physical 80 100 20 30
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.

TM87 Swagger NORMAL Other 0 90 15 0
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM89 U-turn BUG Physical 70 100 20 0
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90 Substitute NORMAL Other 0 0 10 0
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM04 Strength NORMAL Physical 80 100 15 0
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

HM06 Rock Smash FIGHTING Physical 40 100 15 50
The user slugs the foe with a shattering punch. It can also smash cracked boulders.

HM08 Rock Climb NORMAL Physical 90 85 20 20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.

Egg moves

Level Name Type Category Power Accuracy Power Points % Effect
Description
-- Counter FIGHTING Physical 1 100 20 0
A retaliation move that counters any physical attack, inflicting double the damage taken.

-- Meditate PSYCHIC Other 0 0 40 0
The user meditates to awaken the power deep within its body and raise its Attack stat.

-- Rock Slide ROCK Physical 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

-- Reversal FIGHTING Physical 1 100 15 0
An all-out attack that becomes more powerful the less HP the user has.

-- Foresight NORMAL Other 0 0 40 0
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.

-- Beat Up DARK Physical 10 100 10 0
The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.

-- SmellingSalt NORMAL Physical 60 100 10 0
This attack inflicts double damage on a paralyzed foe. It also cures the foe’s paralysis, however.

-- Revenge FIGHTING Physical 60 100 10 0
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.

-- Close Combat FIGHTING Physical 120 100 5 0
The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.

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