Dex Entry

#154 Meganium

pokemon art

Name

English Meganium
Japanese Meganium
French Meganium
German Meganie

Number

National Sinnoh Hoenn
154 309

Evolutions

-Level 16-
-Level 32-

Flavor Text


Heart Gold The aroma that rises from its petals contains a substance that calms aggressive feelings.
Soul Silver MEGANIUM’s breath has the power to revive dead grass and plants. It can make them healthy again.

Ability

OvergrowPowers up Grass-type moves in a pinch.

General

Height 5 feet, 11 inches Type GRASS
Weight 221.6 lbs
Gender Ratio Male 87.5% Egg Groups MONSTER
Female 12.5% PLANT
Species Herb Color Group GREEN
Steps to Hatch 5,120 Base Happiness 70
Catch Rate 45 Experience Obtained 208
Experience Rate MEDIUM SLOW Level 100 Experience 1,059,860
Wild Hold Items 5% None
50% None

Stats

HP Attack Defense Special Attack Special Defense Speed
Base Stats 80 82 100 83 100 80
Max Stats 364 290 329 292 329 285
EVs Obtained 0 0 1 0 2 0

Level-Up Moves

Level Name Type Category Power Accuracy Power Points % Effect
Description
1 Tackle NORMAL Physical 35 95 35 0
A physical attack in which the user charges and slams into the foe with its whole body.

1 Growl NORMAL Other 0 100 40 0
The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered.

1 Razor Leaf GRASS Physical 55 95 25 0
A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.

1 PoisonPowder POISON Other 0 75 35 0
A cloud of poisonous dust is scattered on the foe. It may poison the target.

6 Razor Leaf GRASS Physical 55 95 25 0
A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.

9 PoisonPowder POISON Other 0 75 35 0
A cloud of poisonous dust is scattered on the foe. It may poison the target.

12 Synthesis GRASS Other 0 0 5 0
The user restores its own HP. The amount of HP regained varies with the weather.

18 Reflect PSYCHIC Other 0 0 20 0
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

22 Magical Leaf GRASS Special 60 0 20 0
The user scatters curious leaves that chase the foe. This attack will not miss.

26 Natural Gift NORMAL Physical 1 100 15 0
The user draws power to attack by using its held Berry. The Berry determines its type and power.

32 Petal Dance GRASS Special 90 100 20 0
The user attacks by scattering petals for two to three turns. The user then becomes confused.

34 Sweet Scent NORMAL Other 0 100 20 0
A sweet scent that lowers the foe’s evasiveness. It also lures wild Pokémon if used in grass, etc.

40 Light Screen PSYCHIC Other 0 0 30 0
A wondrous wall of light is put up to suppress damage from special attacks for five turns.

46 Body Slam NORMAL Physical 85 100 15 30
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.

54 Safeguard NORMAL Other 0 0 25 0
The user creates a protective field that prevents status problems for five turns.

60 Aromatherapy GRASS Other 0 0 5 0
The user releases a soothing scent that heals all status problems affecting the user’s party.

66 SolarBeam GRASS Special 120 100 10 0
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

Technical and Hidden Machines

TM/HM Name Type Category Power Accuracy Power Points % Effect
Description
TM06 Toxic POISON Other 0 85 10 0
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM09 Bullet Seed GRASS Physical 10 100 30 0
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.

TM10 Hidden Power NORMAL Special 1 100 15 0
A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11 Sunny Day FIRE Other 0 0 5 0
The user intensifies the sun for five turns, powering up Fire-type moves.

TM15 Hyper Beam NORMAL Special 150 90 5 0
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16 Light Screen PSYCHIC Other 0 0 30 0
A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17 Protect NORMAL Other 0 0 10 0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM19 Giga Drain GRASS Special 60 100 10 0
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

TM20 Safeguard NORMAL Other 0 0 25 0
The user creates a protective field that prevents status problems for five turns.

TM21 Frustration NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the less the user likes its Trainer.

TM22 SolarBeam GRASS Special 120 100 10 0
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM23 Iron Tail STEEL Physical 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

TM26 Earthquake GROUND Physical 100 100 10 0
The user sets off an earthquake that hits all the Pokémon in the battle.

TM27 Return NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the more the user likes its Trainer.

TM32 Double Team NORMAL Other 0 0 15 0
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33 Reflect PSYCHIC Other 0 0 20 0
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM42 Facade NORMAL Physical 70 100 20 0
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43 Secret Power NORMAL Physical 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44 Rest PSYCHIC Other 0 0 10 0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45 Attract NORMAL Other 0 100 15 0
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM53 Energy Ball GRASS Special 80 100 10 10
The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.

TM58 Endure NORMAL Other 0 0 10 0
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM68 Giga Impact NORMAL Physical 150 90 5 0
The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM70 Flash NORMAL Other 0 100 20 0
The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM75 Swords Dance NORMAL Other 0 0 30 0
A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TM78 Captivate NORMAL Other 0 100 20 0
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM82 Sleep Talk NORMAL Other 0 0 10 0
While it is asleep, the user randomly uses one of the moves it knows.

TM83 Natural Gift NORMAL Physical 1 100 15 0
The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM86 Grass Knot GRASS Special 1 100 20 0
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

TM87 Swagger NORMAL Other 0 90 15 0
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90 Substitute NORMAL Other 0 0 10 0
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM01 Cut NORMAL Physical 50 95 30 0
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

HM04 Strength NORMAL Physical 80 100 15 0
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

HM06 Rock Smash FIGHTING Physical 40 100 15 50
The user slugs the foe with a shattering punch. It can also smash cracked boulders.

HM08 Rock Climb NORMAL Physical 90 85 20 20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.

Egg moves

Level Name Type Category Power Accuracy Power Points % Effect
Description
-- Vine Whip GRASS Physical 35 100 15 0
The foe is struck with slender, whiplike vines to inflict damage.

-- Counter FIGHTING Physical 1 100 20 0
A retaliation move that counters any physical attack, inflicting double the damage taken.

-- Leech Seed GRASS Other 0 90 10 0
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.

-- Flail NORMAL Physical 1 100 15 0
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

-- AncientPower ROCK Special 60 100 5 10
The user attacks with a prehistoric power. It may also raise all the user’s stats at once.

-- Nature Power NORMAL Other 0 0 20 0
An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

-- Ingrain GRASS Other 0 0 20 0
The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out.

-- Aromatherapy GRASS Other 0 0 5 0
The user releases a soothing scent that heals all status problems affecting the user’s party.

-- GrassWhistle GRASS Other 0 55 15 0
The user plays a pleasant melody that lulls the foe into a deep sleep.

-- Wring Out NORMAL Special 1 100 5 0
The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power.

-- Leaf Storm GRASS Special 140 90 5 100
A storm of sharp leaves is whipped up. The attack’s recoil sharply reduces the user’s Sp. Atk stat.

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