Dex Entry

#031 Nidoqueen

pokemon art

Name

English Nidoqueen
Japanese Nidoqueen
French Nidoqueen
German Nidoqueen

Number

National Sinnoh Hoenn
31 229

Evolutions

-Level 16-
-Moon Stone-

Flavor Text


Heart Gold Its body is covered with needle-like scales. It never shows signs of shrinking from any attack.
Soul Silver It uses its scaly, rugged body to seal the entrance of its nest and protect its young from predators.

Ability

Poison PointContact with the Pokémon may poison the foe.
RivalryRaises Attack if the foe is of the same gender.

General

Height 4 feet, 3 inches Type POISON
Weight 132.3 lbs POISON
Gender Ratio Male 0% Egg Groups NO EGGS
Female 100%
Species Drill Color Group BLUE
Steps to Hatch 5,120 Base Happiness 70
Catch Rate 45 Experience Obtained 194
Experience Rate MEDIUM SLOW Level 100 Experience 1,059,860
Wild Hold Items 5% None
50% None

Stats

HP Attack Defense Special Attack Special Defense Speed
Base Stats 90 82 87 75 85 76
Max Stats 384 290 301 274 296 277
EVs Obtained 3 0 0 0 0 0

Level-Up Moves

Level Name Type Category Power Accuracy Power Points % Effect
Description
1 Scratch NORMAL Physical 40 100 35 0
Hard, pointed, and sharp claws rake the foe to inflict damage.

1 Tail Whip NORMAL Other 0 100 30 0
The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered.

1 Double Kick FIGHTING Physical 30 100 30 0
The foe is quickly kicked twice in succession using both feet.

1 Poison Sting POISON Physical 15 100 35 30
The foe is stabbed with a poisonous barb of some sort. It may also poison the target.

23 Body Slam NORMAL Physical 85 100 15 30
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.

43 Earth Power GROUND Special 90 100 10 10
The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.

58 Superpower FIGHTING Physical 120 100 5 0
The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense.

Technical and Hidden Machines

TM/HM Name Type Category Power Accuracy Power Points % Effect
Description
TM01 Focus Punch FIGHTING Physical 150 100 20 0
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

TM03 Water Pulse WATER Special 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.

TM05 Roar NORMAL Other 0 100 20 0
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.

TM06 Toxic POISON Other 0 85 10 0
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10 Hidden Power NORMAL Special 1 100 15 0
A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11 Sunny Day FIRE Other 0 0 5 0
The user intensifies the sun for five turns, powering up Fire-type moves.

TM12 Taunt DARK Other 0 100 20 0
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.

TM13 Ice Beam ICE Special 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14 Blizzard ICE Special 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

TM15 Hyper Beam NORMAL Special 150 90 5 0
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17 Protect NORMAL Other 0 0 10 0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18 Rain Dance WATER Other 0 0 5 0
The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21 Frustration NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the less the user likes its Trainer.

TM23 Iron Tail STEEL Physical 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

TM24 Thunderbolt ELECTRIC Special 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

TM25 Thunder ELECTRIC Special 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

TM26 Earthquake GROUND Physical 100 100 10 0
The user sets off an earthquake that hits all the Pokémon in the battle.

TM27 Return NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the more the user likes its Trainer.

TM28 Dig GROUND Physical 80 100 10 0
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM30 Shadow Ball GHOST Special 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

TM31 Brick Break FIGHTING Physical 75 100 15 0
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.

TM32 Double Team NORMAL Other 0 0 15 0
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM34 Shock Wave ELECTRIC Special 60 0 20 0
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

TM35 Flamethrower FIRE Special 95 100 15 10
The foe is scorched with an intense blast of fire. The target may also be left with a burn.

TM36 Sludge Bomb POISON Special 90 100 10 30
The user attacks by hurling filthy sludge at the foe. It may also poison the target.

TM37 Sandstorm ROCK Other 0 0 10 0
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.

TM38 Fire Blast FIRE Special 120 85 5 10
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM39 Rock Tomb ROCK Physical 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.

TM40 Aerial Ace FLYING Physical 60 0 20 0
The user confounds the foe with speed, then slashes. The attack lands without fail.

TM41 Torment DARK Other 0 100 15 0
The user torments and enrages the foe, making it incapable of using the same move twice in a row.

TM42 Facade NORMAL Physical 70 100 20 0
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43 Secret Power NORMAL Physical 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44 Rest PSYCHIC Other 0 0 10 0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45 Attract NORMAL Other 0 100 15 0
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM46 Thief DARK Physical 40 100 10 0
The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM52 Focus Blast FIGHTING Special 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM56 Fling DARK Physical 1 100 10 0
The user flings its held item at the foe to attack. Its power and effects depend on the item.

TM58 Endure NORMAL Other 0 0 10 0
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM59 Dragon Pulse DRAGON Special 90 100 10 0
The foe is attacked with a shock wave generated by the user’s gaping mouth.

TM65 Shadow Claw GHOST Physical 70 100 15 0
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.

TM68 Giga Impact NORMAL Physical 150 90 5 0
The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM71 Stone Edge ROCK Physical 100 80 5 0
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.

TM72 Avalanche ICE Physical 60 100 10 0
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.

TM76 Stealth Rock ROCK Other 0 0 20 0
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.

TM78 Captivate NORMAL Other 0 100 20 0
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM80 Rock Slide ROCK Physical 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

TM82 Sleep Talk NORMAL Other 0 0 10 0
While it is asleep, the user randomly uses one of the moves it knows.

TM83 Natural Gift NORMAL Physical 1 100 15 0
The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM84 Poison Jab POISON Physical 80 100 20 30
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.

TM87 Swagger NORMAL Other 0 90 15 0
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90 Substitute NORMAL Other 0 0 10 0
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM01 Cut NORMAL Physical 50 95 30 0
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

HM03 Surf WATER Special 95 100 15 0
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.

HM04 Strength NORMAL Physical 80 100 15 0
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

HM06 Rock Smash FIGHTING Physical 40 100 15 50
The user slugs the foe with a shattering punch. It can also smash cracked boulders.

HM08 Rock Climb NORMAL Physical 90 85 20 20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.

Egg moves

Level Name Type Category Power Accuracy Power Points % Effect
Description
-- Take Down NORMAL Physical 90 85 20 0
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.

-- Supersonic NORMAL Other 0 55 20 0
The user generates odd sound waves from its body. It may confuse the target.

-- Disable NORMAL Other 0 80 20 0
For several turns, this move prevents the foe from using the move it last used.

-- Counter FIGHTING Physical 1 100 20 0
A retaliation move that counters any physical attack, inflicting double the damage taken.

-- Focus Energy NORMAL Other 0 0 30 0
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.

-- Charm NORMAL Other 0 100 20 0
The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered.

-- Pursuit DARK Physical 40 100 20 0
An attack move that inflicts double damage if used on a foe that is switching out of battle.

-- Beat Up DARK Physical 10 100 10 0
The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.

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