Dex Entry

#027 Sandshrew

pokemon art

Name

English Sandshrew
Japanese Sand
French Sabelette
German Sandan

Number

National Sinnoh Hoenn
27 112

Evolutions

-Level 22-

Flavor Text


Heart Gold If it fell from a great height, this Pokémon could save itself by rolling into a ball and bouncing.
Soul Silver Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball.

Ability

Sand VeilBoosts the Pokémon's evasion in a sandstorm.

General

Height 2 feet, 0 inches Type GROUND
Weight 26.5 lbs
Gender Ratio Male 50% Egg Groups GROUND
Female 50%
Species Mouse Color Group YELLOW
Steps to Hatch 5,120 Base Happiness 70
Catch Rate 255 Experience Obtained 93
Experience Rate MEDIUM FAST Level 100 Experience 1,000,000
Wild Hold Items 5% Quick Claw
50% None

Stats

HP Attack Defense Special Attack Special Defense Speed
Base Stats 50 75 85 20 30 40
Max Stats 304 274 296 153 175 197
EVs Obtained 0 0 1 0 0 0

Level-Up Moves

Level Name Type Category Power Accuracy Power Points % Effect
Description
1 Scratch NORMAL Physical 40 100 35 0
Hard, pointed, and sharp claws rake the foe to inflict damage.

3 Defense Curl NORMAL Other 0 0 40 0
The user curls up to conceal weak spots and raise its Defense stat.

7 Sand-Attack GROUND Other 0 100 15 0
Sand is hurled in the foe’s face, reducing its accuracy.

9 Poison Sting POISON Physical 15 100 35 30
The foe is stabbed with a poisonous barb of some sort. It may also poison the target.

13 Rapid Spin NORMAL Physical 20 100 40 0
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

15 Swift NORMAL Special 60 0 20 0
Star-shaped rays are shot at the foe. This attack never misses.

19 Fury Swipes NORMAL Physical 18 80 15 0
The foe is raked with sharp claws or scythes for two to five times in quick succession.

21 Rollout ROCK Physical 30 90 20 0
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.

25 Fury Cutter BUG Physical 10 95 20 0
The foe is slashed with scythes or claws. Its power increases if it hits in succession.

27 Sand Tomb GROUND Physical 15 70 15 0
The user traps the foe inside a harshly raging sandstorm for two to five turns.

31 Slash NORMAL Physical 70 100 20 0
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.

33 Gyro Ball STEEL Physical 1 100 5 0
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.

37 Sandstorm ROCK Other 0 0 10 0
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.

Technical and Hidden Machines

TM/HM Name Type Category Power Accuracy Power Points % Effect
Description
TM01 Focus Punch FIGHTING Physical 150 100 20 0
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

TM06 Toxic POISON Other 0 85 10 0
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10 Hidden Power NORMAL Special 1 100 15 0
A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11 Sunny Day FIRE Other 0 0 5 0
The user intensifies the sun for five turns, powering up Fire-type moves.

TM17 Protect NORMAL Other 0 0 10 0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM21 Frustration NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the less the user likes its Trainer.

TM23 Iron Tail STEEL Physical 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

TM26 Earthquake GROUND Physical 100 100 10 0
The user sets off an earthquake that hits all the Pokémon in the battle.

TM27 Return NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the more the user likes its Trainer.

TM28 Dig GROUND Physical 80 100 10 0
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM31 Brick Break FIGHTING Physical 75 100 15 0
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.

TM32 Double Team NORMAL Other 0 0 15 0
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM37 Sandstorm ROCK Other 0 0 10 0
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.

TM39 Rock Tomb ROCK Physical 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.

TM40 Aerial Ace FLYING Physical 60 0 20 0
The user confounds the foe with speed, then slashes. The attack lands without fail.

TM42 Facade NORMAL Physical 70 100 20 0
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43 Secret Power NORMAL Physical 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44 Rest PSYCHIC Other 0 0 10 0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45 Attract NORMAL Other 0 100 15 0
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM46 Thief DARK Physical 40 100 10 0
The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM56 Fling DARK Physical 1 100 10 0
The user flings its held item at the foe to attack. Its power and effects depend on the item.

TM58 Endure NORMAL Other 0 0 10 0
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM65 Shadow Claw GHOST Physical 70 100 15 0
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.

TM74 Gyro Ball STEEL Physical 1 100 5 0
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.

TM75 Swords Dance NORMAL Other 0 0 30 0
A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TM76 Stealth Rock ROCK Other 0 0 20 0
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.

TM78 Captivate NORMAL Other 0 100 20 0
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM80 Rock Slide ROCK Physical 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

TM81 X-Scissor BUG Physical 80 100 15 0
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.

TM82 Sleep Talk NORMAL Other 0 0 10 0
While it is asleep, the user randomly uses one of the moves it knows.

TM83 Natural Gift NORMAL Physical 1 100 15 0
The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM84 Poison Jab POISON Physical 80 100 20 30
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.

TM87 Swagger NORMAL Other 0 90 15 0
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90 Substitute NORMAL Other 0 0 10 0
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM01 Cut NORMAL Physical 50 95 30 0
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

HM04 Strength NORMAL Physical 80 100 15 0
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

HM06 Rock Smash FIGHTING Physical 40 100 15 50
The user slugs the foe with a shattering punch. It can also smash cracked boulders.

HM08 Rock Climb NORMAL Physical 90 85 20 20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.

Egg moves

Level Name Type Category Power Accuracy Power Points % Effect
Description
-- Swords Dance NORMAL Other 0 0 30 0
A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

-- Counter FIGHTING Physical 1 100 20 0
A retaliation move that counters any physical attack, inflicting double the damage taken.

-- Rock Slide ROCK Physical 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

-- Flail NORMAL Physical 1 100 15 0
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

-- Safeguard NORMAL Other 0 0 25 0
The user creates a protective field that prevents status problems for five turns.

-- Rapid Spin NORMAL Physical 20 100 40 0
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

-- Metal Claw STEEL Physical 50 95 35 10
The foe is raked with steel claws. It may also raise the user’s Attack stat.

-- Crush Claw NORMAL Physical 75 95 10 50
The user slashes the foe with hard and sharp claws. It may also lower the target’s Defense.

-- Night Slash DARK Physical 70 100 15 0
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.

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