Dex Entry

#338 Solrock

pokemon art

Name

English Solrock
Japanese Solrock
French Solaroc
German Sonnfel

Number

National Sinnoh Hoenn
338 126

Evolutions

Flavor Text


Heart Gold When it rotates itself, it gives off light similar to the sun, thus blinding its foes.
Soul Silver When it rotates itself, it gives off light similar to the sun, thus blinding its foes.

Ability

LevitateGives full immunity to all Ground-type moves.

General

Height 3 feet, 11 inches Type ROCK
Weight 339.5 lbs ROCK
Gender Ratio Male 0% Egg Groups MINERAL
Female 0%
Species Meteorite Color Group RED
Steps to Hatch 6,400 Base Happiness 70
Catch Rate 45 Experience Obtained 150
Experience Rate FAST Level 100 Experience 800,000
Wild Hold Items 5% Sun Stone
50% None

Stats

HP Attack Defense Special Attack Special Defense Speed
Base Stats 70 95 85 55 65 70
Max Stats 344 318 296 230 252 263
EVs Obtained 0 2 0 0 0 0

Level-Up Moves

Level Name Type Category Power Accuracy Power Points % Effect
Description
1 Tackle NORMAL Physical 35 95 35 0
A physical attack in which the user charges and slams into the foe with its whole body.

1 Harden NORMAL Other 0 0 30 0
The user stiffens all the muscles in its body to raise its Defense stat.

1 Confusion PSYCHIC Special 50 100 25 10
The foe is hit by a weak telekinetic force. It may also leave the foe confused.

9 Rock Throw ROCK Physical 50 90 15 0
The user picks up and throws a small rock at the foe to attack.

12 Fire Spin FIRE Special 15 70 15 0
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.

20 Rock Polish ROCK Other 0 0 20 0
The user polishes its body to reduce drag. It can sharply raise the Speed stat.

23 Psywave PSYCHIC Special 1 80 15 0
The foe is attacked with an odd, hot energy wave. The attack varies in intensity.

31 Embargo DARK Other 0 100 15 0
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.

34 Cosmic Power PSYCHIC Other 0 0 20 0
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.

42 Heal Block PSYCHIC Other 0 100 15 0
The user prevents the foe from using any HP-recovery moves for five turns.

45 Rock Slide ROCK Physical 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

53 SolarBeam GRASS Special 120 100 10 0
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

56 Explosion NORMAL Physical 250 100 5 0
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.

Technical and Hidden Machines

TM/HM Name Type Category Power Accuracy Power Points % Effect
Description
TM04 Calm Mind PSYCHIC Other 0 0 20 0
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06 Toxic POISON Other 0 85 10 0
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10 Hidden Power NORMAL Special 1 100 15 0
A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11 Sunny Day FIRE Other 0 0 5 0
The user intensifies the sun for five turns, powering up Fire-type moves.

TM15 Hyper Beam NORMAL Special 150 90 5 0
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16 Light Screen PSYCHIC Other 0 0 30 0
A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17 Protect NORMAL Other 0 0 10 0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM20 Safeguard NORMAL Other 0 0 25 0
The user creates a protective field that prevents status problems for five turns.

TM21 Frustration NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the less the user likes its Trainer.

TM22 SolarBeam GRASS Special 120 100 10 0
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM26 Earthquake GROUND Physical 100 100 10 0
The user sets off an earthquake that hits all the Pokémon in the battle.

TM27 Return NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the more the user likes its Trainer.

TM29 Psychic PSYCHIC Special 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

TM30 Shadow Ball GHOST Special 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

TM32 Double Team NORMAL Other 0 0 15 0
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33 Reflect PSYCHIC Other 0 0 20 0
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM35 Flamethrower FIRE Special 95 100 15 10
The foe is scorched with an intense blast of fire. The target may also be left with a burn.

TM37 Sandstorm ROCK Other 0 0 10 0
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.

TM38 Fire Blast FIRE Special 120 85 5 10
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM39 Rock Tomb ROCK Physical 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.

TM42 Facade NORMAL Physical 70 100 20 0
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43 Secret Power NORMAL Physical 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44 Rest PSYCHIC Other 0 0 10 0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM48 Skill Swap PSYCHIC Other 0 0 10 0
The user employs its psychic power to exchange abilities with the foe.

TM50 Overheat FIRE Special 140 90 5 100
The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat.

TM57 Charge Beam ELECTRIC Special 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.

TM58 Endure NORMAL Other 0 0 10 0
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM61 Will-O-Wisp FIRE Other 0 75 15 0
The user shoots a sinister, bluish white flame at the foe to inflict a burn.

TM63 Embargo DARK Other 0 100 15 0
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.

TM64 Explosion NORMAL Physical 250 100 5 0
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.

TM67 Recycle NORMAL Other 0 0 10 0
The user recycles a single-use item that has been used in battle so it can be used again.

TM68 Giga Impact NORMAL Physical 150 90 5 0
The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM69 Rock Polish ROCK Other 0 0 20 0
The user polishes its body to reduce drag. It can sharply raise the Speed stat.

TM70 Flash NORMAL Other 0 100 20 0
The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM71 Stone Edge ROCK Physical 100 80 5 0
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.

TM74 Gyro Ball STEEL Physical 1 100 5 0
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.

TM76 Stealth Rock ROCK Other 0 0 20 0
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.

TM77 Psych Up NORMAL Other 0 0 10 0
The user hypnotizes itself into copying any stat change made by the foe.

TM80 Rock Slide ROCK Physical 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

TM82 Sleep Talk NORMAL Other 0 0 10 0
While it is asleep, the user randomly uses one of the moves it knows.

TM83 Natural Gift NORMAL Physical 1 100 15 0
The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM85 Dream Eater PSYCHIC Special 100 100 15 0
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

TM86 Grass Knot GRASS Special 1 100 20 0
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

TM87 Swagger NORMAL Other 0 90 15 0
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90 Substitute NORMAL Other 0 0 10 0
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92 Trick Room PSYCHIC Other 0 0 5 0
The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Egg moves

Level Name Type Category Power Accuracy Power Points % Effect
Description

LunatoneLunatoneBarboachBarboach