Dex Entry

#007 Squirtle

pokemon art

Name

English Squirtle
Japanese Zenigame
French Carapuce
German Schiggy

Number

National Sinnoh Hoenn
7 209

Evolutions

-Level 16-
-Level 36-

Flavor Text


Heart Gold The shell is soft when it is born. It soon becomes so resilient, prodding fingers will bounce off it.
Soul Silver The shell, which hardens soon after it is born, is resilient. If you poke it, it will bounce back out.

Ability

TorrentPowers up Water-type moves in a pinch.

General

Height 1 feet, 8 inches Type WATER
Weight 19.8 lbs
Gender Ratio Male 87.5% Egg Groups MONSTER
Female 12.5% WATER 1
Species Tiny Turtle Color Group BLUE
Steps to Hatch 5,120 Base Happiness 70
Catch Rate 45 Experience Obtained 66
Experience Rate MEDIUM SLOW Level 100 Experience 1,059,860
Wild Hold Items 5% None
50% None

Stats

HP Attack Defense Special Attack Special Defense Speed
Base Stats 44 48 65 50 64 43
Max Stats 292 215 252 219 250 204
EVs Obtained 0 0 1 0 0 0

Level-Up Moves

Level Name Type Category Power Accuracy Power Points % Effect
Description
1 Tackle NORMAL Physical 35 95 35 0
A physical attack in which the user charges and slams into the foe with its whole body.

4 Tail Whip NORMAL Other 0 100 30 0
The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered.

7 Bubble WATER Special 20 100 30 10
A spray of countless bubbles is jetted at the foe. It may also lower the target’s Speed stat.

10 Withdraw WATER Other 0 0 40 0
The user withdraws its body into its hard shell, raising its Defense stat.

13 Water Gun WATER Special 40 100 25 0
The foe is blasted with a forceful shot of water.

16 Bite DARK Physical 60 100 25 30
The foe is bitten with viciously sharp fangs. It may make the target flinch.

19 Rapid Spin NORMAL Physical 20 100 40 0
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

22 Protect NORMAL Other 0 0 10 0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

25 Water Pulse WATER Special 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.

28 Aqua Tail WATER Physical 90 90 10 0
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

31 Skull Bash NORMAL Physical 100 100 15 100
The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.

34 Rain Dance WATER Other 0 0 5 0
The user summons a heavy rain that falls for five turns, powering up Water- type moves.

37 Hydro Pump WATER Special 120 80 5 0
The foe is blasted by a huge volume of water launched under great pressure.

Technical and Hidden Machines

TM/HM Name Type Category Power Accuracy Power Points % Effect
Description
TM01 Focus Punch FIGHTING Physical 150 100 20 0
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

TM03 Water Pulse WATER Special 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.

TM06 Toxic POISON Other 0 85 10 0
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07 Hail ICE Other 0 0 10 0
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10 Hidden Power NORMAL Special 1 100 15 0
A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13 Ice Beam ICE Special 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14 Blizzard ICE Special 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

TM17 Protect NORMAL Other 0 0 10 0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18 Rain Dance WATER Other 0 0 5 0
The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21 Frustration NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the less the user likes its Trainer.

TM23 Iron Tail STEEL Physical 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

TM27 Return NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the more the user likes its Trainer.

TM28 Dig GROUND Physical 80 100 10 0
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM31 Brick Break FIGHTING Physical 75 100 15 0
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.

TM32 Double Team NORMAL Other 0 0 15 0
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM39 Rock Tomb ROCK Physical 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.

TM42 Facade NORMAL Physical 70 100 20 0
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43 Secret Power NORMAL Physical 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44 Rest PSYCHIC Other 0 0 10 0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45 Attract NORMAL Other 0 100 15 0
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM55 Brine WATER Special 65 100 10 0
If the foe’s HP is down to about half, this attack will hit with double the power.

TM56 Fling DARK Physical 1 100 10 0
The user flings its held item at the foe to attack. Its power and effects depend on the item.

TM58 Endure NORMAL Other 0 0 10 0
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM74 Gyro Ball STEEL Physical 1 100 5 0
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.

TM78 Captivate NORMAL Other 0 100 20 0
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM82 Sleep Talk NORMAL Other 0 0 10 0
While it is asleep, the user randomly uses one of the moves it knows.

TM83 Natural Gift NORMAL Physical 1 100 15 0
The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM87 Swagger NORMAL Other 0 90 15 0
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90 Substitute NORMAL Other 0 0 10 0
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM03 Surf WATER Special 95 100 15 0
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.

HM04 Strength NORMAL Physical 80 100 15 0
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

HM06 Rock Smash FIGHTING Physical 40 100 15 50
The user slugs the foe with a shattering punch. It can also smash cracked boulders.

HM07 Waterfall WATER Physical 80 100 15 20
The user charges the foe at an awesome speed. It can also be used to climb a waterfall.

Egg moves

Level Name Type Category Power Accuracy Power Points % Effect
Description
-- Mist ICE Other 0 0 30 0
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.

-- Haze ICE Other 0 0 30 0
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

-- Flail NORMAL Physical 1 100 15 0
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

-- Foresight NORMAL Other 0 0 40 0
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.

-- Mirror Coat PSYCHIC Special 1 100 20 0
A retaliation move that counters any special attack, inflicting double the damage taken.

-- Fake Out NORMAL Physical 40 100 10 100
An attack that hits first and makes the target flinch. This move works only on the first turn.

-- Yawn NORMAL Other 0 0 10 0
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.

-- Refresh NORMAL Other 0 0 20 0
The user rests to cure itself of a poisoning, burn, or paralysis.

-- Mud Sport GROUND Other 0 0 15 0
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.

-- Muddy Water WATER Special 95 85 10 30
The user attacks by shooting out muddy water. It may also lower the foe’s accuracy.

-- Aqua Ring WATER Other 0 0 20 0
The user envelops itself in a veil made of water. It regains some HP on every turn.

-- Aqua Jet WATER Physical 40 100 20 0
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.

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