Technical and Hidden Machines |
| TM/HM |
Name |
Type |
Category |
Power |
Accuracy |
Power Points |
% Effect |
| Description |
| TM06 |
Toxic |
 |
 |
0 |
85 |
10 |
0 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
|
| TM10 |
Hidden Power |
 |
 |
1 |
100 |
15 |
0 |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
|
| TM11 |
Sunny Day |
 |
 |
0 |
0 |
5 |
0 |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
|
| TM12 |
Taunt |
 |
 |
0 |
100 |
20 |
0 |
| The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
|
| TM17 |
Protect |
 |
 |
0 |
0 |
10 |
0 |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
|
| TM18 |
Rain Dance |
 |
 |
0 |
0 |
5 |
0 |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
|
| TM19 |
Giga Drain |
 |
 |
60 |
100 |
10 |
0 |
| A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
|
| TM21 |
Frustration |
 |
 |
1 |
100 |
20 |
0 |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
|
| TM27 |
Return |
 |
 |
1 |
100 |
20 |
0 |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
|
| TM30 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
| The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat. |
|
| TM32 |
Double Team |
 |
 |
0 |
0 |
15 |
0 |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
|
| TM36 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
| The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
|
| TM40 |
Aerial Ace |
 |
 |
60 |
0 |
20 |
0 |
| The user confounds the foe with speed, then slashes. The attack lands without fail. |
|
| TM41 |
Torment |
 |
 |
0 |
100 |
15 |
0 |
| The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
|
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
0 |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
|
| TM43 |
Secret Power |
 |
 |
70 |
100 |
20 |
30 |
| The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
|
| TM44 |
Rest |
 |
 |
0 |
0 |
10 |
0 |
| The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
|
| TM45 |
Attract |
 |
 |
0 |
100 |
15 |
0 |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
|
| TM46 |
Thief |
 |
 |
40 |
100 |
10 |
0 |
| The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
|
| TM47 |
Steel Wing |
 |
 |
70 |
90 |
25 |
10 |
| The foe is hit with wings of steel. It may also raise the user’s Defense stat. |
|
| TM49 |
Snatch |
 |
 |
0 |
0 |
10 |
0 |
| The user steals the effects of any healing or status- changing move the foe attempts to use. |
|
| TM51 |
Roost |
 |
 |
0 |
0 |
10 |
0 |
| The user lands and rests its body. It restores the user’s HP by up to half of its max HP. |
|
| TM58 |
Endure |
 |
 |
0 |
0 |
10 |
0 |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
|
| TM66 |
Payback |
 |
 |
50 |
100 |
10 |
0 |
| If the user can use this attack after the foe attacks, its power is doubled. |
|
| TM78 |
Captivate |
 |
 |
0 |
100 |
20 |
0 |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
|
| TM82 |
Sleep Talk |
 |
 |
0 |
0 |
10 |
0 |
| While it is asleep, the user randomly uses one of the moves it knows. |
|
| TM83 |
Natural Gift |
 |
 |
1 |
100 |
15 |
0 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
|
| TM87 |
Swagger |
 |
 |
0 |
90 |
15 |
0 |
| The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
|
| TM88 |
Pluck |
 |
 |
60 |
100 |
20 |
0 |
| The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
|
| TM89 |
U-turn |
 |
 |
70 |
100 |
20 |
0 |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
|
| TM90 |
Substitute |
 |
 |
0 |
0 |
10 |
0 |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
|
| HM02 |
Fly |
 |
 |
90 |
95 |
15 |
0 |
| The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. |
|
| HM05 |
Defog |
 |
 |
0 |
0 |
15 |
0 |
| Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog, etc. |
|