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Dex Entry

#359 Absol

pokemon art

Flavor Text


Heart Gold
It has the ability to foretell natural disasters. Its life span is over a hundred years.
Soul Silver
It has the ability to foretell natural disasters. Its life span is over a hundred years.

Name

English
Absol
Japanese
Absol
French
Absol
German
Absol

Number

National
Sinnoh
Hoenn
359 152

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Sprites

Evolutions

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General

Height
3 feet, 11 inches
Type
DARK
Weight
103.6 lbs
Gender Ratio
Male
50%
Egg Groups
GROUND
Female
50%
Species
Disaster
Color Group
WHITE
Steps to Hatch
6,400
Base Happiness
35
Catch Rate
30
Experience Obtained
174
Experience Rate
MEDIUM SLOW
Level 100 Experience
1,059,860
Wild Hold Items
5%
None
50%
None

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Ability

Pressure
The Pokémon raises the foe's PP usage.
Super Luck
Heightens the critical-hit ratios of moves.

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Stats

HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
65 130 60 75 60 75
Max Stats
334 395 241 274 241 274
EVs Obtained
0 2 0 0 0 0

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Moves

Level-Up Moves TM Moves Egg Moves

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Level-Up Moves

Level
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
1 Scratch NORMAL Physical 40 100 35 0
Hard, pointed, and sharp claws rake the foe to inflict damage.

4 Leer NORMAL Other 0 100 30 0
The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced.

9 Taunt DARK Other 0 100 20 0
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.

12 Quick Attack NORMAL Physical 40 100 30 0
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.

17 Razor Wind NORMAL Special 80 100 10 0
A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.

20 Pursuit DARK Physical 40 100 20 0
An attack move that inflicts double damage if used on a foe that is switching out of battle.

25 Swords Dance NORMAL Other 0 0 30 0
A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

28 Bite DARK Physical 60 100 25 30
The foe is bitten with viciously sharp fangs. It may make the target flinch.

33 Double Team NORMAL Other 0 0 15 0
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

36 Slash NORMAL Physical 70 100 20 0
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.

41 Future Sight PSYCHIC Special 80 90 15 0
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.

44 Sucker Punch DARK Physical 80 100 5 0
This move enables the user to attack first. It fails if the foe is not readying an attack, however.

49 Detect FIGHTING Other 0 0 5 0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

52 Night Slash DARK Physical 70 100 15 0
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.

57 Me First NORMAL Other 0 0 20 0
The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power.

60 Psycho Cut PSYCHIC Physical 70 100 20 0
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.

65 Perish Song NORMAL Other 0 0 5 0
Any Pokémon that hears this song faints in three turns unless it switches out of battle.

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Technical and Hidden Machines

TM/HM
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
TM03 Water Pulse WATER Special 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.

TM04 Calm Mind PSYCHIC Other 0 0 20 0
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06 Toxic POISON Other 0 85 10 0
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07 Hail ICE Other 0 0 10 0
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10 Hidden Power NORMAL Special 1 100 15 0
A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11 Sunny Day FIRE Other 0 0 5 0
The user intensifies the sun for five turns, powering up Fire-type moves.

TM12 Taunt DARK Other 0 100 20 0
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.

TM13 Ice Beam ICE Special 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14 Blizzard ICE Special 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

TM15 Hyper Beam NORMAL Special 150 90 5 0
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17 Protect NORMAL Other 0 0 10 0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18 Rain Dance WATER Other 0 0 5 0
The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21 Frustration NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the less the user likes its Trainer.

TM23 Iron Tail STEEL Physical 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

TM24 Thunderbolt ELECTRIC Special 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

TM25 Thunder ELECTRIC Special 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

TM27 Return NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the more the user likes its Trainer.

TM30 Shadow Ball GHOST Special 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

TM32 Double Team NORMAL Other 0 0 15 0
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM34 Shock Wave ELECTRIC Special 60 0 20 0
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

TM35 Flamethrower FIRE Special 95 100 15 10
The foe is scorched with an intense blast of fire. The target may also be left with a burn.

TM37 Sandstorm ROCK Other 0 0 10 0
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.

TM38 Fire Blast FIRE Special 120 85 5 10
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM39 Rock Tomb ROCK Physical 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.

TM40 Aerial Ace FLYING Physical 60 0 20 0
The user confounds the foe with speed, then slashes. The attack lands without fail.

TM41 Torment DARK Other 0 100 15 0
The user torments and enrages the foe, making it incapable of using the same move twice in a row.

TM42 Facade NORMAL Physical 70 100 20 0
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43 Secret Power NORMAL Physical 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44 Rest PSYCHIC Other 0 0 10 0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45 Attract NORMAL Other 0 100 15 0
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM46 Thief DARK Physical 40 100 10 0
The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM49 Snatch DARK Other 0 0 10 0
The user steals the effects of any healing or status- changing move the foe attempts to use.

TM54 False Swipe NORMAL Physical 40 100 40 0
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.

TM57 Charge Beam ELECTRIC Special 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.

TM58 Endure NORMAL Other 0 0 10 0
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM61 Will-O-Wisp FIRE Other 0 75 15 0
The user shoots a sinister, bluish white flame at the foe to inflict a burn.

TM65 Shadow Claw GHOST Physical 70 100 15 0
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.

TM66 Payback DARK Physical 50 100 10 0
If the user can use this attack after the foe attacks, its power is doubled.

TM68 Giga Impact NORMAL Physical 150 90 5 0
The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM70 Flash NORMAL Other 0 100 20 0
The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM71 Stone Edge ROCK Physical 100 80 5 0
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.

TM73 Thunder Wave ELECTRIC Other 0 100 20 0
A weak electric charge is launched at the foe. It causes paralysis if it hits.

TM75 Swords Dance NORMAL Other 0 0 30 0
A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TM77 Psych Up NORMAL Other 0 0 10 0
The user hypnotizes itself into copying any stat change made by the foe.

TM78 Captivate NORMAL Other 0 100 20 0
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM79 Dark Pulse DARK Special 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

TM80 Rock Slide ROCK Physical 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

TM81 X-Scissor BUG Physical 80 100 15 0
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.

TM82 Sleep Talk NORMAL Other 0 0 10 0
While it is asleep, the user randomly uses one of the moves it knows.

TM83 Natural Gift NORMAL Physical 1 100 15 0
The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM85 Dream Eater PSYCHIC Special 100 100 15 0
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

TM87 Swagger NORMAL Other 0 90 15 0
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90 Substitute NORMAL Other 0 0 10 0
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM01 Cut NORMAL Physical 50 95 30 0
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

HM04 Strength NORMAL Physical 80 100 15 0
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

HM06 Rock Smash FIGHTING Physical 40 100 15 50
The user slugs the foe with a shattering punch. It can also smash cracked boulders.

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Egg moves

Level
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
-- Double-Edge NORMAL Physical 120 100 15 0
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.

-- Substitute NORMAL Other 0 0 10 0
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

-- Curse ??? Other 0 0 10 0
A move that works differently for the Ghost type than for all the other types.

-- Faint Attack DARK Physical 60 0 20 0
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.

-- Mean Look NORMAL Other 0 0 5 0
The user affixes the foe with a dark, arresting look. The target becomes unable to flee.

-- Baton Pass NORMAL Other 0 0 40 0
The user switches places with a party Pokémon in waiting, passing along any stat changes.

-- Magic Coat PSYCHIC Other 0 0 15 0
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.

-- Assurance DARK Physical 50 100 10 0
If the foe has already taken some damage in the same turn, this attack’s power is doubled.

-- Me First NORMAL Other 0 0 20 0
The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power.

-- Punishment DARK Physical 1 100 5 0
This attack’s power increases the more the foe has powered up with stat changes.

-- Sucker Punch DARK Physical 80 100 5 0
This move enables the user to attack first. It fails if the foe is not readying an attack, however.

-- Zen Headbutt PSYCHIC Physical 80 90 15 20
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

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