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Dex Entry

#142 Aerodactyl

pokemon art

Flavor Text


Heart Gold
A vicious Pokémon from the distant past, it appears to have flown by spreading its wings and gliding.
Soul Silver
This vicious Pokémon is said to have flown in ancient skies while shrieking high-pitched cries.

Name

English
Aerodactyl
Japanese
Ptera
French
Ptera
German
Aerodactyl

Number

National
Sinnoh
Hoenn
142 297

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Sprites

Evolutions

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General

Height
5 feet, 11 inches
Type
ROCK
Weight
130.1 lbs ROCK
Gender Ratio
Male
87.5%
Egg Groups
FLYING
Female
12.5%
Species
Fossil
Color Group
PURPLE
Steps to Hatch
8,960
Base Happiness
70
Catch Rate
45
Experience Obtained
202
Experience Rate
SLOW
Level 100 Experience
1,250,000
Wild Hold Items
5%
None
50%
None

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Ability

Rock Head
Protects the Pokémon from recoil damage.
Pressure
The Pokémon raises the foe's PP usage.

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Stats

HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
80 105 65 60 75 130
Max Stats
364 340 252 241 274 395
EVs Obtained
0 0 0 0 0 2

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Moves

Level-Up Moves TM Moves Egg Moves

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Level-Up Moves

Level
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
1 Ice Fang ICE Physical 65 95 15 10
The user bites with cold-infused fangs. It may also make the foe flinch or freeze.

1 Fire Fang FIRE Physical 65 95 15 10
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.

1 Thunder Fang ELECTRIC Physical 65 95 15 10
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.

1 Wing Attack FLYING Physical 60 100 35 0
The foe is struck with large, imposing wings spread wide to inflict damage.

1 Supersonic NORMAL Other 0 55 20 0
The user generates odd sound waves from its body. It may confuse the target.

1 Bite DARK Physical 60 100 25 30
The foe is bitten with viciously sharp fangs. It may make the target flinch.

1 Scary Face NORMAL Other 0 90 10 0
The user frightens the foe with a scary face to sharply reduce its Speed stat.

9 Roar NORMAL Other 0 100 20 0
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.

17 Agility PSYCHIC Other 0 0 30 0
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

25 AncientPower ROCK Special 60 100 5 10
The user attacks with a prehistoric power. It may also raise all the user’s stats at once.

33 Crunch DARK Physical 80 100 15 20
The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.

41 Take Down NORMAL Physical 90 85 20 0
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.

49 Iron Head STEEL Physical 80 100 15 30
The foe slams the target with its steel-hard head. It may also make the target flinch.

57 Hyper Beam NORMAL Special 150 90 5 0
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

65 Rock Slide ROCK Physical 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

73 Giga Impact NORMAL Physical 150 90 5 0
The user charges at the foe using every bit of its power. The user must rest on the next turn.

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Technical and Hidden Machines

TM/HM
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
TM02 Dragon Claw DRAGON Physical 80 100 15 0
The user slashes the foe with huge, sharp claws.

TM05 Roar NORMAL Other 0 100 20 0
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.

TM06 Toxic POISON Other 0 85 10 0
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10 Hidden Power NORMAL Special 1 100 15 0
A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11 Sunny Day FIRE Other 0 0 5 0
The user intensifies the sun for five turns, powering up Fire-type moves.

TM12 Taunt DARK Other 0 100 20 0
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.

TM15 Hyper Beam NORMAL Special 150 90 5 0
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17 Protect NORMAL Other 0 0 10 0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18 Rain Dance WATER Other 0 0 5 0
The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21 Frustration NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the less the user likes its Trainer.

TM23 Iron Tail STEEL Physical 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

TM26 Earthquake GROUND Physical 100 100 10 0
The user sets off an earthquake that hits all the Pokémon in the battle.

TM27 Return NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the more the user likes its Trainer.

TM32 Double Team NORMAL Other 0 0 15 0
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35 Flamethrower FIRE Special 95 100 15 10
The foe is scorched with an intense blast of fire. The target may also be left with a burn.

TM37 Sandstorm ROCK Other 0 0 10 0
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.

TM38 Fire Blast FIRE Special 120 85 5 10
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM39 Rock Tomb ROCK Physical 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.

TM40 Aerial Ace FLYING Physical 60 0 20 0
The user confounds the foe with speed, then slashes. The attack lands without fail.

TM41 Torment DARK Other 0 100 15 0
The user torments and enrages the foe, making it incapable of using the same move twice in a row.

TM42 Facade NORMAL Physical 70 100 20 0
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43 Secret Power NORMAL Physical 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44 Rest PSYCHIC Other 0 0 10 0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45 Attract NORMAL Other 0 100 15 0
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM46 Thief DARK Physical 40 100 10 0
The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM47 Steel Wing STEEL Physical 70 90 25 10
The foe is hit with wings of steel. It may also raise the user’s Defense stat.

TM51 Roost FLYING Other 0 0 10 0
The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

TM58 Endure NORMAL Other 0 0 10 0
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM59 Dragon Pulse DRAGON Special 90 100 10 0
The foe is attacked with a shock wave generated by the user’s gaping mouth.

TM66 Payback DARK Physical 50 100 10 0
If the user can use this attack after the foe attacks, its power is doubled.

TM68 Giga Impact NORMAL Physical 150 90 5 0
The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM69 Rock Polish ROCK Other 0 0 20 0
The user polishes its body to reduce drag. It can sharply raise the Speed stat.

TM71 Stone Edge ROCK Physical 100 80 5 0
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.

TM76 Stealth Rock ROCK Other 0 0 20 0
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.

TM78 Captivate NORMAL Other 0 100 20 0
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM80 Rock Slide ROCK Physical 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

TM82 Sleep Talk NORMAL Other 0 0 10 0
While it is asleep, the user randomly uses one of the moves it knows.

TM83 Natural Gift NORMAL Physical 1 100 15 0
The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM87 Swagger NORMAL Other 0 90 15 0
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90 Substitute NORMAL Other 0 0 10 0
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM02 Fly FLYING Physical 90 95 15 0
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.

HM04 Strength NORMAL Physical 80 100 15 0
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

HM05 Defog FLYING Other 0 0 15 0
Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog, etc.

HM06 Rock Smash FIGHTING Physical 40 100 15 50
The user slugs the foe with a shattering punch. It can also smash cracked boulders.

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Egg moves

Level
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
-- Whirlwind NORMAL Other 0 100 20 0
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.

-- Curse ??? Other 0 0 10 0
A move that works differently for the Ghost type than for all the other types.

-- Foresight NORMAL Other 0 0 40 0
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.

-- Steel Wing STEEL Physical 70 90 25 10
The foe is hit with wings of steel. It may also raise the user’s Defense stat.

-- DragonBreath DRAGON Special 60 100 20 30
The user exhales a mighty gust that inflicts damage. It may also paralyze the target.

-- Pursuit DARK Physical 40 100 20 0
An attack move that inflicts double damage if used on a foe that is switching out of battle.

-- Assurance DARK Physical 50 100 10 0
If the foe has already taken some damage in the same turn, this attack’s power is doubled.

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