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Dex Entry

#334 Altaria

pokemon art

Flavor Text


Heart Gold
It flies gracefully through the sky. Its melodic humming makes you feel like you’re in a dream.
Soul Silver
It flies gracefully through the sky. Its melodic humming makes you feel like you’re in a dream.

Name

English
Altaria
Japanese
Tyltalis
French
Altaria
German
Altaria

Number

National
Sinnoh
Hoenn
334 122

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Sprites

Evolutions

== Level 35 ==>

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General

Height
3 feet, 7 inches
Type
DRAGON
Weight
45.4 lbs DRAGON
Gender Ratio
Male
50%
Egg Groups
FLYING
Female
50% DRAGON
Species
Humming
Color Group
BLUE
Steps to Hatch
5,120
Base Happiness
70
Catch Rate
45
Experience Obtained
188
Experience Rate
ERRATIC
Level 100 Experience
600,000
Wild Hold Items
5%
None
50%
None

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Ability

Natural Cure
All status problems are healed upon switching out.

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Stats

HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
75 70 90 70 105 80
Max Stats
354 263 307 263 340 285
EVs Obtained
0 0 0 0 2 0

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Moves

Level-Up Moves TM Moves Egg Moves

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Level-Up Moves

Level
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
1 Pluck FLYING Physical 60 100 20 0
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.

1 Peck FLYING Physical 35 100 35 0
The foe is jabbed with a sharply pointed beak or horn.

1 Growl NORMAL Other 0 100 40 0
The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered.

1 Astonish GHOST Physical 30 100 15 30
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.

1 Sing NORMAL Other 0 55 15 0
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.

5 Astonish GHOST Physical 30 100 15 30
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.

9 Sing NORMAL Other 0 55 15 0
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.

13 Fury Attack NORMAL Physical 15 85 20 0
The foe is jabbed repeatedly with a horn or beak two to five times in a row.

18 Safeguard NORMAL Other 0 0 25 0
The user creates a protective field that prevents status problems for five turns.

23 Mist ICE Other 0 0 30 0
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.

28 Take Down NORMAL Physical 90 85 20 0
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.

32 Natural Gift NORMAL Physical 1 100 15 0
The user draws power to attack by using its held Berry. The Berry determines its type and power.

35 DragonBreath DRAGON Special 60 100 20 30
The user exhales a mighty gust that inflicts damage. It may also paralyze the target.

39 Dragon Dance DRAGON Other 0 0 20 0
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.

46 Refresh NORMAL Other 0 0 20 0
The user rests to cure itself of a poisoning, burn, or paralysis.

54 Dragon Pulse DRAGON Special 90 100 10 0
The foe is attacked with a shock wave generated by the user’s gaping mouth.

62 Perish Song NORMAL Other 0 0 5 0
Any Pokémon that hears this song faints in three turns unless it switches out of battle.

70 Sky Attack FLYING Physical 140 90 5 30
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.

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Technical and Hidden Machines

TM/HM
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
TM02 Dragon Claw DRAGON Physical 80 100 15 0
The user slashes the foe with huge, sharp claws.

TM05 Roar NORMAL Other 0 100 20 0
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.

TM06 Toxic POISON Other 0 85 10 0
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10 Hidden Power NORMAL Special 1 100 15 0
A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11 Sunny Day FIRE Other 0 0 5 0
The user intensifies the sun for five turns, powering up Fire-type moves.

TM13 Ice Beam ICE Special 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM15 Hyper Beam NORMAL Special 150 90 5 0
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17 Protect NORMAL Other 0 0 10 0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18 Rain Dance WATER Other 0 0 5 0
The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM20 Safeguard NORMAL Other 0 0 25 0
The user creates a protective field that prevents status problems for five turns.

TM21 Frustration NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the less the user likes its Trainer.

TM22 SolarBeam GRASS Special 120 100 10 0
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM23 Iron Tail STEEL Physical 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

TM26 Earthquake GROUND Physical 100 100 10 0
The user sets off an earthquake that hits all the Pokémon in the battle.

TM27 Return NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the more the user likes its Trainer.

TM32 Double Team NORMAL Other 0 0 15 0
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35 Flamethrower FIRE Special 95 100 15 10
The foe is scorched with an intense blast of fire. The target may also be left with a burn.

TM38 Fire Blast FIRE Special 120 85 5 10
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM40 Aerial Ace FLYING Physical 60 0 20 0
The user confounds the foe with speed, then slashes. The attack lands without fail.

TM42 Facade NORMAL Physical 70 100 20 0
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43 Secret Power NORMAL Physical 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44 Rest PSYCHIC Other 0 0 10 0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45 Attract NORMAL Other 0 100 15 0
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM46 Thief DARK Physical 40 100 10 0
The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM47 Steel Wing STEEL Physical 70 90 25 10
The foe is hit with wings of steel. It may also raise the user’s Defense stat.

TM51 Roost FLYING Other 0 0 10 0
The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

TM58 Endure NORMAL Other 0 0 10 0
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM59 Dragon Pulse DRAGON Special 90 100 10 0
The foe is attacked with a shock wave generated by the user’s gaping mouth.

TM68 Giga Impact NORMAL Physical 150 90 5 0
The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM77 Psych Up NORMAL Other 0 0 10 0
The user hypnotizes itself into copying any stat change made by the foe.

TM78 Captivate NORMAL Other 0 100 20 0
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM82 Sleep Talk NORMAL Other 0 0 10 0
While it is asleep, the user randomly uses one of the moves it knows.

TM83 Natural Gift NORMAL Physical 1 100 15 0
The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM85 Dream Eater PSYCHIC Special 100 100 15 0
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

TM87 Swagger NORMAL Other 0 90 15 0
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM88 Pluck FLYING Physical 60 100 20 0
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.

TM90 Substitute NORMAL Other 0 0 10 0
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM02 Fly FLYING Physical 90 95 15 0
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.

HM06 Rock Smash FIGHTING Physical 40 100 15 50
The user slugs the foe with a shattering punch. It can also smash cracked boulders.

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Egg moves

Level
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
-- Agility PSYCHIC Other 0 0 30 0
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

-- Rage NORMAL Physical 20 100 20 0
While this move is in use, it gains attack power each time the user is hit in battle.

-- Haze ICE Other 0 0 30 0
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

-- Pursuit DARK Physical 40 100 20 0
An attack move that inflicts double damage if used on a foe that is switching out of battle.

-- FeatherDance FLYING Other 0 100 15 0
The user covers the foe with a mass of down that sharply lowers the Attack stat.

-- Dragon Rush DRAGON Physical 100 75 10 20
The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.

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