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Dex Entry

#424 Ambipom

pokemon art

Flavor Text


Heart Gold
They live on large trees. They are said to communicate by connecting their tails to those of others.
Soul Silver
It is very difficult to dodge the consecutive strikes of its two tails.

Name

English
Ambipom
Japanese
Eteboss
French
Capidextre
German
Ambidiffel

Number

National
Sinnoh
Hoenn
424 64

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Sprites

Evolutions

== Level Up Knowing Double Hit ==>

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General

Height
3 feet, 11 inches
Type
NORMAL
Weight
44.8 lbs
Gender Ratio
Male
50%
Egg Groups
GROUND
Female
50%
Species
Long Tail
Color Group
PURPLE
Steps to Hatch
5,120
Base Happiness
100
Catch Rate
45
Experience Obtained
186
Experience Rate
FAST
Level 100 Experience
800,000
Wild Hold Items
5%
None
50%
None

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Ability

Technician
Powers up the Pokémon's weaker moves.
Pickup
The Pokémon may pick up items.

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Stats

HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
75 100 66 60 66 115
Max Stats
354 329 255 241 255 362
EVs Obtained
0 0 0 0 0 2

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Moves

Level-Up Moves TM Moves Egg Moves

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Level-Up Moves

Level
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
1 Scratch NORMAL Physical 40 100 35 0
Hard, pointed, and sharp claws rake the foe to inflict damage.

1 Tail Whip NORMAL Other 0 100 30 0
The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered.

1 Sand-Attack GROUND Other 0 100 15 0
Sand is hurled in the foe’s face, reducing its accuracy.

1 Astonish GHOST Physical 30 100 15 30
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.

4 Sand-Attack GROUND Other 0 100 15 0
Sand is hurled in the foe’s face, reducing its accuracy.

8 Astonish GHOST Physical 30 100 15 30
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.

11 Baton Pass NORMAL Other 0 0 40 0
The user switches places with a party Pokémon in waiting, passing along any stat changes.

15 Tickle NORMAL Other 0 100 20 0
The user tickles the foe into laughing, reducing its Attack and Defense stats.

18 Fury Swipes NORMAL Physical 18 80 15 0
The foe is raked with sharp claws or scythes for two to five times in quick succession.

22 Swift NORMAL Special 60 0 20 0
Star-shaped rays are shot at the foe. This attack never misses.

25 Screech NORMAL Other 0 85 40 0
An earsplitting screech is emitted to sharply reduce the foe’s Defense stat.

29 Agility PSYCHIC Other 0 0 30 0
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

32 Double Hit NORMAL Physical 35 90 10 0
The user slams the foe with a tail, etc. The target is hit twice in a row.

36 Fling DARK Physical 1 100 10 0
The user flings its held item at the foe to attack. Its power and effects depend on the item.

39 Nasty Plot DARK Other 0 0 20 0
The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

43 Last Resort NORMAL Physical 130 100 5 0
This move can be used only after the user has used all the other moves it knows in the battle.

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Technical and Hidden Machines

TM/HM
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
TM01 Focus Punch FIGHTING Physical 150 100 20 0
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

TM03 Water Pulse WATER Special 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.

TM06 Toxic POISON Other 0 85 10 0
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10 Hidden Power NORMAL Special 1 100 15 0
A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11 Sunny Day FIRE Other 0 0 5 0
The user intensifies the sun for five turns, powering up Fire-type moves.

TM12 Taunt DARK Other 0 100 20 0
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.

TM15 Hyper Beam NORMAL Special 150 90 5 0
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17 Protect NORMAL Other 0 0 10 0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18 Rain Dance WATER Other 0 0 5 0
The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21 Frustration NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the less the user likes its Trainer.

TM22 SolarBeam GRASS Special 120 100 10 0
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM23 Iron Tail STEEL Physical 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

TM24 Thunderbolt ELECTRIC Special 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

TM25 Thunder ELECTRIC Special 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

TM27 Return NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the more the user likes its Trainer.

TM28 Dig GROUND Physical 80 100 10 0
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM30 Shadow Ball GHOST Special 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

TM31 Brick Break FIGHTING Physical 75 100 15 0
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.

TM32 Double Team NORMAL Other 0 0 15 0
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM34 Shock Wave ELECTRIC Special 60 0 20 0
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

TM40 Aerial Ace FLYING Physical 60 0 20 0
The user confounds the foe with speed, then slashes. The attack lands without fail.

TM42 Facade NORMAL Physical 70 100 20 0
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43 Secret Power NORMAL Physical 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44 Rest PSYCHIC Other 0 0 10 0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45 Attract NORMAL Other 0 100 15 0
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM46 Thief DARK Physical 40 100 10 0
The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM49 Snatch DARK Other 0 0 10 0
The user steals the effects of any healing or status- changing move the foe attempts to use.

TM56 Fling DARK Physical 1 100 10 0
The user flings its held item at the foe to attack. Its power and effects depend on the item.

TM58 Endure NORMAL Other 0 0 10 0
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM65 Shadow Claw GHOST Physical 70 100 15 0
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.

TM66 Payback DARK Physical 50 100 10 0
If the user can use this attack after the foe attacks, its power is doubled.

TM68 Giga Impact NORMAL Physical 150 90 5 0
The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM73 Thunder Wave ELECTRIC Other 0 100 20 0
A weak electric charge is launched at the foe. It causes paralysis if it hits.

TM78 Captivate NORMAL Other 0 100 20 0
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM82 Sleep Talk NORMAL Other 0 0 10 0
While it is asleep, the user randomly uses one of the moves it knows.

TM83 Natural Gift NORMAL Physical 1 100 15 0
The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM85 Dream Eater PSYCHIC Special 100 100 15 0
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

TM86 Grass Knot GRASS Special 1 100 20 0
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

TM87 Swagger NORMAL Other 0 90 15 0
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM89 U-turn BUG Physical 70 100 20 0
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90 Substitute NORMAL Other 0 0 10 0
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM01 Cut NORMAL Physical 50 95 30 0
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

HM04 Strength NORMAL Physical 80 100 15 0
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

HM06 Rock Smash FIGHTING Physical 40 100 15 50
The user slugs the foe with a shattering punch. It can also smash cracked boulders.

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Egg moves

Level
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
-- DoubleSlap NORMAL Physical 15 85 10 0
The foe is slapped repeatedly, back and forth, two to five times in a row.

-- Slam NORMAL Physical 80 75 20 0
The foe is slammed with a long tail, vines, etc., to inflict damage.

-- Counter FIGHTING Physical 1 100 20 0
A retaliation move that counters any physical attack, inflicting double the damage taken.

-- Agility PSYCHIC Other 0 0 30 0
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

-- Screech NORMAL Other 0 85 40 0
An earsplitting screech is emitted to sharply reduce the foe’s Defense stat.

-- Spite GHOST Other 0 100 10 0
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.

-- Pursuit DARK Physical 40 100 20 0
An attack move that inflicts double damage if used on a foe that is switching out of battle.

-- Beat Up DARK Physical 10 100 10 0
The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.

-- Fake Out NORMAL Physical 40 100 10 100
An attack that hits first and makes the target flinch. This move works only on the first turn.

-- Bounce FLYING Physical 85 85 5 30
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.

-- Covet NORMAL Physical 40 100 40 0
The user endearingly approaches the foe, then steals the item the foe is holding.

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