Gratitude
Gratitude
Gratitude
Gratitude
Gratitude
Gratitude
Gratitude
Gratitude
Gratitude
Gratitude
Gratitude
Gratitude
Gratitude
Gratitude
Gratitude
Gratitude
Gratitude
My Portfolio & not so personal Blog

No, this isn't another Marriland or Serebii. Qbone is the first ever, simple Pokemon site that tells the news how it should be told. We welcome your opinions, no matter how crappy they may be. We also avoid long menus on both sides of your browser; you need nothing more than a search box.

Dex Entry

#168 Ariados

pokemon art

Flavor Text


Heart Gold
It spins string not only from its rear but also from its mouth. It’s hard to tell which end is which.
Soul Silver
A single strand of a special string is endlessly spun out of its rear. The string leads back to its nest.

Name

English
Ariados
Japanese
Ariados
French
Migalos
German
Ariados

Number

National
Sinnoh
Hoenn
168 323

Top

Sprites

Evolutions

== Level 22 ==>

Top

General

Height
3 feet, 7 inches
Type
BUG
Weight
73.9 lbs BUG
Gender Ratio
Male
50%
Egg Groups
BUG
Female
50%
Species
Long Leg
Color Group
RED
Steps to Hatch
3,840
Base Happiness
70
Catch Rate
90
Experience Obtained
134
Experience Rate
FAST
Level 100 Experience
800,000
Wild Hold Items
5%
None
50%
None

Top

Ability

Swarm
Powers up Bug-type moves in a pinch.
Insomnia
Prevents the Pokémon from falling asleep.

Top

Stats

HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
70 90 70 60 60 40
Max Stats
344 307 263 241 241 197
EVs Obtained
0 2 0 0 0 0

Top

Moves

Level-Up Moves TM Moves Egg Moves

Top

Level-Up Moves

Level
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
1 Bug Bite BUG Physical 60 100 20 0
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.

1 Poison Sting POISON Physical 15 100 35 30
The foe is stabbed with a poisonous barb of some sort. It may also poison the target.

1 String Shot BUG Other 0 95 40 0
The foe is bound with silk blown from the user’s mouth. It reduces the target’s Speed stat.

1 Scary Face NORMAL Other 0 90 10 0
The user frightens the foe with a scary face to sharply reduce its Speed stat.

1 Constrict NORMAL Physical 10 100 35 10
The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed.

5 Scary Face NORMAL Other 0 90 10 0
The user frightens the foe with a scary face to sharply reduce its Speed stat.

8 Constrict NORMAL Physical 10 100 35 10
The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed.

12 Leech Life BUG Physical 20 100 15 0
A blood-draining attack. The user’s HP is restored by half the damage taken by the target.

15 Night Shade GHOST Special 1 100 15 0
The user makes the foe see a mirage. It inflicts damage matching the user’s level.

19 Shadow Sneak GHOST Physical 40 100 30 0
The user extends its shadow and attacks the foe from behind. This move always goes first.

23 Fury Swipes NORMAL Physical 18 80 15 0
The foe is raked with sharp claws or scythes for two to five times in quick succession.

28 Sucker Punch DARK Physical 80 100 5 0
This move enables the user to attack first. It fails if the foe is not readying an attack, however.

32 Spider Web BUG Other 0 0 10 0
The user ensnares the foe with a thin, gooey silk so it can’t flee from battle.

37 Agility PSYCHIC Other 0 0 30 0
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

41 Pin Missile BUG Physical 14 85 20 0
Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.

46 Psychic PSYCHIC Special 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

50 Poison Jab POISON Physical 80 100 20 30
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.

Top

Technical and Hidden Machines

TM/HM
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
TM06 Toxic POISON Other 0 85 10 0
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10 Hidden Power NORMAL Special 1 100 15 0
A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11 Sunny Day FIRE Other 0 0 5 0
The user intensifies the sun for five turns, powering up Fire-type moves.

TM15 Hyper Beam NORMAL Special 150 90 5 0
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17 Protect NORMAL Other 0 0 10 0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM19 Giga Drain GRASS Special 60 100 10 0
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

TM21 Frustration NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the less the user likes its Trainer.

TM22 SolarBeam GRASS Special 120 100 10 0
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM27 Return NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the more the user likes its Trainer.

TM28 Dig GROUND Physical 80 100 10 0
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM29 Psychic PSYCHIC Special 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

TM32 Double Team NORMAL Other 0 0 15 0
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM36 Sludge Bomb POISON Special 90 100 10 30
The user attacks by hurling filthy sludge at the foe. It may also poison the target.

TM42 Facade NORMAL Physical 70 100 20 0
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43 Secret Power NORMAL Physical 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44 Rest PSYCHIC Other 0 0 10 0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45 Attract NORMAL Other 0 100 15 0
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM46 Thief DARK Physical 40 100 10 0
The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM58 Endure NORMAL Other 0 0 10 0
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM68 Giga Impact NORMAL Physical 150 90 5 0
The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM70 Flash NORMAL Other 0 100 20 0
The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM78 Captivate NORMAL Other 0 100 20 0
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM82 Sleep Talk NORMAL Other 0 0 10 0
While it is asleep, the user randomly uses one of the moves it knows.

TM83 Natural Gift NORMAL Physical 1 100 15 0
The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM84 Poison Jab POISON Physical 80 100 20 30
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.

TM87 Swagger NORMAL Other 0 90 15 0
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90 Substitute NORMAL Other 0 0 10 0
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Top

Egg moves

Level
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
-- SonicBoom NORMAL Special 1 90 20 0
The foe is hit with a destructive shock wave that always inflicts 20 HP damage.

-- Disable NORMAL Other 0 80 20 0
For several turns, this move prevents the foe from using the move it last used.

-- Psybeam PSYCHIC Special 65 100 20 10
The foe is attacked with a peculiar ray. It may also leave the target confused.

-- Baton Pass NORMAL Other 0 0 40 0
The user switches places with a party Pokémon in waiting, passing along any stat changes.

-- Pursuit DARK Physical 40 100 20 0
An attack move that inflicts double damage if used on a foe that is switching out of battle.

-- Signal Beam BUG Special 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.

-- Toxic Spikes POISON Other 0 0 20 0
The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle.

-- Poison Jab POISON Physical 80 100 20 30
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.

SpinarakSpinarakCrobatCrobat