Dex Entry
#168 Ariados

Flavor Text
Heart Gold |
It spins string not only from its rear but also from its mouth. It’s hard to tell which end is which. |
Soul Silver |
A single strand of a special string is endlessly spun out of its rear. The string leads back to its nest. |
Name
English |
Ariados |
Japanese |
Ariados |
French |
Migalos |
German |
Ariados |
Number
National |
Sinnoh |
Hoenn |
| 168 | 323 |
Sprites
|
|
|
General
Height |
3 feet, 7 inches | Type |
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|
Weight |
73.9 lbs |
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Gender Ratio |
Male |
50% | Egg Groups |
BUG |
Female |
50% | |||
Species |
Long Leg | Color Group |
RED | |
Steps to Hatch |
3,840 | Base Happiness |
70 | |
Catch Rate |
90 | Experience Obtained |
134 |
Experience Rate |
FAST | Level 100 Experience |
800,000 |
Wild Hold Items |
5% |
None |
50% |
None |
Swarm | Powers up Bug-type moves in a pinch. |
Insomnia | Prevents the Pokémon from falling asleep. |
Stats
HP |
Attack |
Defense |
Special Attack |
Special Defense |
Speed |
|
Base Stats |
70 | 90 | 70 | 60 | 60 | 40 |
Max Stats |
344 | 307 | 263 | 241 | 241 | 197 |
EVs Obtained |
0 | 2 | 0 | 0 | 0 | 0 |
Moves
Level-Up Moves |
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|---|---|---|---|---|---|---|---|
Level |
Name |
Type |
Category |
Power |
Accuracy |
Power Points |
% Effect |
Description |
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| 1 | Bug Bite | ![]() |
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60 | 100 | 20 | 0 |
| The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. | |||||||
| 1 | Poison Sting | ![]() |
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15 | 100 | 35 | 30 |
| The foe is stabbed with a poisonous barb of some sort. It may also poison the target. | |||||||
| 1 | String Shot | ![]() |
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0 | 95 | 40 | 0 |
| The foe is bound with silk blown from the user’s mouth. It reduces the target’s Speed stat. | |||||||
| 1 | Scary Face | ![]() |
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0 | 90 | 10 | 0 |
| The user frightens the foe with a scary face to sharply reduce its Speed stat. | |||||||
| 1 | Constrict | ![]() |
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10 | 100 | 35 | 10 |
| The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed. | |||||||
| 5 | Scary Face | ![]() |
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0 | 90 | 10 | 0 |
| The user frightens the foe with a scary face to sharply reduce its Speed stat. | |||||||
| 8 | Constrict | ![]() |
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10 | 100 | 35 | 10 |
| The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed. | |||||||
| 12 | Leech Life | ![]() |
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20 | 100 | 15 | 0 |
| A blood-draining attack. The user’s HP is restored by half the damage taken by the target. | |||||||
| 15 | Night Shade | ![]() |
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1 | 100 | 15 | 0 |
| The user makes the foe see a mirage. It inflicts damage matching the user’s level. | |||||||
| 19 | Shadow Sneak | ![]() |
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40 | 100 | 30 | 0 |
| The user extends its shadow and attacks the foe from behind. This move always goes first. | |||||||
| 23 | Fury Swipes | ![]() |
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18 | 80 | 15 | 0 |
| The foe is raked with sharp claws or scythes for two to five times in quick succession. | |||||||
| 28 | Sucker Punch | ![]() |
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80 | 100 | 5 | 0 |
| This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |||||||
| 32 | Spider Web | ![]() |
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0 | 0 | 10 | 0 |
| The user ensnares the foe with a thin, gooey silk so it can’t flee from battle. | |||||||
| 37 | Agility | ![]() |
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0 | 0 | 30 | 0 |
| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |||||||
| 41 | Pin Missile | ![]() |
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14 | 85 | 20 | 0 |
| Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row. | |||||||
| 46 | Psychic | ![]() |
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90 | 100 | 10 | 10 |
| The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. | |||||||
| 50 | Poison Jab | ![]() |
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80 | 100 | 20 | 30 |
| The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | |||||||
Technical and Hidden Machines |
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|---|---|---|---|---|---|---|---|
TM/HM |
Name |
Type |
Category |
Power |
Accuracy |
Power Points |
% Effect |
Description |
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| TM06 | Toxic | ![]() |
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0 | 85 | 10 | 0 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
| TM10 | Hidden Power | ![]() |
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1 | 100 | 15 | 0 |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||
| TM11 | Sunny Day | ![]() |
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0 | 0 | 5 | 0 |
| The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
| TM15 | Hyper Beam | ![]() |
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150 | 90 | 5 | 0 |
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||
| TM17 | Protect | ![]() |
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0 | 0 | 10 | 0 |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
| TM19 | Giga Drain | ![]() |
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60 | 100 | 10 | 0 |
| A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | |||||||
| TM21 | Frustration | ![]() |
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1 | 100 | 20 | 0 |
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
| TM22 | SolarBeam | ![]() |
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120 | 100 | 10 | 0 |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||
| TM27 | Return | ![]() |
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1 | 100 | 20 | 0 |
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
| TM28 | Dig | ![]() |
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80 | 100 | 10 | 0 |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||
| TM29 | Psychic | ![]() |
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90 | 100 | 10 | 10 |
| The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. | |||||||
| TM32 | Double Team | ![]() |
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0 | 0 | 15 | 0 |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
| TM36 | Sludge Bomb | ![]() |
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90 | 100 | 10 | 30 |
| The user attacks by hurling filthy sludge at the foe. It may also poison the target. | |||||||
| TM42 | Facade | ![]() |
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70 | 100 | 20 | 0 |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||
| TM43 | Secret Power | ![]() |
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70 | 100 | 20 | 30 |
| The user attacks with a secret power. Its added effects vary depending on the user’s environment. | |||||||
| TM44 | Rest | ![]() |
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0 | 0 | 10 | 0 |
| The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | |||||||
| TM45 | Attract | ![]() |
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0 | 100 | 15 | 0 |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||
| TM46 | Thief | ![]() |
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40 | 100 | 10 | 0 |
| The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. | |||||||
| TM58 | Endure | ![]() |
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0 | 0 | 10 | 0 |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |||||||
| TM68 | Giga Impact | ![]() |
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150 | 90 | 5 | 0 |
| The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||
| TM70 | Flash | ![]() |
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0 | 100 | 20 | 0 |
| The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. | |||||||
| TM78 | Captivate | ![]() |
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0 | 100 | 20 | 0 |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||
| TM82 | Sleep Talk | ![]() |
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0 | 0 | 10 | 0 |
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||
| TM83 | Natural Gift | ![]() |
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1 | 100 | 15 | 0 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||
| TM84 | Poison Jab | ![]() |
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80 | 100 | 20 | 30 |
| The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | |||||||
| TM87 | Swagger | ![]() |
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0 | 90 | 15 | 0 |
| The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | |||||||
| TM90 | Substitute | ![]() |
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0 | 0 | 10 | 0 |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Egg moves |
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|---|---|---|---|---|---|---|---|
Level |
Name |
Type |
Category |
Power |
Accuracy |
Power Points |
% Effect |
Description |
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| -- | SonicBoom | ![]() |
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1 | 90 | 20 | 0 |
| The foe is hit with a destructive shock wave that always inflicts 20 HP damage. | |||||||
| -- | Disable | ![]() |
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0 | 80 | 20 | 0 |
| For several turns, this move prevents the foe from using the move it last used. | |||||||
| -- | Psybeam | ![]() |
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65 | 100 | 20 | 10 |
| The foe is attacked with a peculiar ray. It may also leave the target confused. | |||||||
| -- | Baton Pass | ![]() |
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0 | 0 | 40 | 0 |
| The user switches places with a party Pokémon in waiting, passing along any stat changes. | |||||||
| -- | Pursuit | ![]() |
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40 | 100 | 20 | 0 |
| An attack move that inflicts double damage if used on a foe that is switching out of battle. | |||||||
| -- | Signal Beam | ![]() |
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75 | 100 | 15 | 10 |
| The user attacks with a sinister beam of light. It may also confuse the target. | |||||||
| -- | Toxic Spikes | ![]() |
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0 | 0 | 20 | 0 |
| The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle. | |||||||
| -- | Poison Jab | ![]() |
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80 | 100 | 20 | 30 |
| The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | |||||||
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