Dex Entry
#184 Azumarill

Flavor Text
Heart Gold |
By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers. |
Soul Silver |
When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet. |
Name
English |
Azumarill |
Japanese |
Marilli |
French |
Azumarill |
German |
Azumarill |
Number
National |
Sinnoh |
Hoenn |
| 184 | 126 | 56 |
Sprites
|
|
|
General
Height |
2 feet, 7 inches | Type |
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|
Weight |
62.8 lbs | |||
Gender Ratio |
Male |
50% | Egg Groups |
WATER 1 |
Female |
50% | FAIRY | ||
Species |
Aqua Rabbit | Color Group |
BLUE | |
Steps to Hatch |
2,560 | Base Happiness |
70 | |
Catch Rate |
75 | Experience Obtained |
153 |
Experience Rate |
FAST | Level 100 Experience |
800,000 |
Wild Hold Items |
5% |
None |
50% |
None |
Thick Fat | Raises resistance to Fire-and Ice-type moves. |
Huge Power | Raises the Pokémon's Attack stat. |
Stats
HP |
Attack |
Defense |
Special Attack |
Special Defense |
Speed |
|
Base Stats |
100 | 50 | 80 | 50 | 80 | 50 |
Max Stats |
404 | 219 | 285 | 219 | 285 | 219 |
EVs Obtained |
3 | 0 | 0 | 0 | 0 | 0 |
Moves
Level-Up Moves |
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|---|---|---|---|---|---|---|---|
Level |
Name |
Type |
Category |
Power |
Accuracy |
Power Points |
% Effect |
Description |
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| 1 | Tackle | ![]() |
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35 | 95 | 35 | 0 |
| A physical attack in which the user charges and slams into the foe with its whole body. | |||||||
| 1 | Defense Curl | ![]() |
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0 | 0 | 40 | 0 |
| The user curls up to conceal weak spots and raise its Defense stat. | |||||||
| 1 | Tail Whip | ![]() |
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0 | 100 | 30 | 0 |
| The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. | |||||||
| 1 | Water Gun | ![]() |
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40 | 100 | 25 | 0 |
| The foe is blasted with a forceful shot of water. | |||||||
| 2 | Defense Curl | ![]() |
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0 | 0 | 40 | 0 |
| The user curls up to conceal weak spots and raise its Defense stat. | |||||||
| 7 | Tail Whip | ![]() |
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0 | 100 | 30 | 0 |
| The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. | |||||||
| 10 | Water Gun | ![]() |
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40 | 100 | 25 | 0 |
| The foe is blasted with a forceful shot of water. | |||||||
| 15 | Rollout | ![]() |
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30 | 90 | 20 | 0 |
| The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |||||||
| 20 | BubbleBeam | ![]() |
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65 | 100 | 20 | 10 |
| A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat. | |||||||
| 27 | Aqua Ring | ![]() |
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0 | 0 | 20 | 0 |
| The user envelops itself in a veil made of water. It regains some HP on every turn. | |||||||
| 33 | Double-Edge | ![]() |
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120 | 100 | 15 | 0 |
| A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | |||||||
| 40 | Rain Dance | ![]() |
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0 | 0 | 5 | 0 |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||
| 47 | Aqua Tail | ![]() |
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90 | 90 | 10 | 0 |
| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||
| 54 | Hydro Pump | ![]() |
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120 | 80 | 5 | 0 |
| The foe is blasted by a huge volume of water launched under great pressure. | |||||||
Technical and Hidden Machines |
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|---|---|---|---|---|---|---|---|
TM/HM |
Name |
Type |
Category |
Power |
Accuracy |
Power Points |
% Effect |
Description |
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| TM01 | Focus Punch | ![]() |
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150 | 100 | 20 | 0 |
| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |||||||
| TM03 | Water Pulse | ![]() |
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60 | 100 | 20 | 20 |
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||
| TM06 | Toxic | ![]() |
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0 | 85 | 10 | 0 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
| TM07 | Hail | ![]() |
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0 | 0 | 10 | 0 |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||
| TM10 | Hidden Power | ![]() |
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1 | 100 | 15 | 0 |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||
| TM13 | Ice Beam | ![]() |
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95 | 100 | 10 | 10 |
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||
| TM14 | Blizzard | ![]() |
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120 | 70 | 5 | 10 |
| A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |||||||
| TM15 | Hyper Beam | ![]() |
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150 | 90 | 5 | 0 |
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||
| TM17 | Protect | ![]() |
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0 | 0 | 10 | 0 |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
| TM18 | Rain Dance | ![]() |
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0 | 0 | 5 | 0 |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||
| TM21 | Frustration | ![]() |
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1 | 100 | 20 | 0 |
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
| TM23 | Iron Tail | ![]() |
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100 | 75 | 15 | 30 |
| The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. | |||||||
| TM27 | Return | ![]() |
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1 | 100 | 20 | 0 |
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
| TM28 | Dig | ![]() |
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80 | 100 | 10 | 0 |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||
| TM31 | Brick Break | ![]() |
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75 | 100 | 15 | 0 |
| The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |||||||
| TM32 | Double Team | ![]() |
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0 | 0 | 15 | 0 |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
| TM42 | Facade | ![]() |
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70 | 100 | 20 | 0 |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||
| TM43 | Secret Power | ![]() |
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70 | 100 | 20 | 30 |
| The user attacks with a secret power. Its added effects vary depending on the user’s environment. | |||||||
| TM44 | Rest | ![]() |
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0 | 0 | 10 | 0 |
| The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | |||||||
| TM45 | Attract | ![]() |
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0 | 100 | 15 | 0 |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||
| TM52 | Focus Blast | ![]() |
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120 | 70 | 5 | 10 |
| The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. | |||||||
| TM56 | Fling | ![]() |
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1 | 100 | 10 | 0 |
| The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||
| TM58 | Endure | ![]() |
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0 | 0 | 10 | 0 |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |||||||
| TM68 | Giga Impact | ![]() |
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150 | 90 | 5 | 0 |
| The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||
| TM78 | Captivate | ![]() |
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0 | 100 | 20 | 0 |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||
| TM82 | Sleep Talk | ![]() |
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0 | 0 | 10 | 0 |
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||
| TM83 | Natural Gift | ![]() |
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1 | 100 | 15 | 0 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||
| TM86 | Grass Knot | ![]() |
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1 | 100 | 20 | 0 |
| The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |||||||
| TM87 | Swagger | ![]() |
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0 | 90 | 15 | 0 |
| The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | |||||||
| TM90 | Substitute | ![]() |
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0 | 0 | 10 | 0 |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
| HM03 | Surf | ![]() |
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95 | 100 | 15 | 0 |
| It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |||||||
| HM04 | Strength | ![]() |
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80 | 100 | 15 | 0 |
| The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | |||||||
| HM06 | Rock Smash | ![]() |
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40 | 100 | 15 | 50 |
| The user slugs the foe with a shattering punch. It can also smash cracked boulders. | |||||||
| HM07 | Waterfall | ![]() |
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80 | 100 | 15 | 20 |
| The user charges the foe at an awesome speed. It can also be used to climb a waterfall. | |||||||
Egg moves |
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|---|---|---|---|---|---|---|---|
Level |
Name |
Type |
Category |
Power |
Accuracy |
Power Points |
% Effect |
Description |
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| -- | Slam | ![]() |
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80 | 75 | 20 | 0 |
| The foe is slammed with a long tail, vines, etc., to inflict damage. | |||||||
| -- | Sing | ![]() |
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0 | 55 | 15 | 0 |
| A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. | |||||||
| -- | Encore | ![]() |
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0 | 100 | 5 | 0 |
| The user compels the foe to keep using only the move it last used for two to six turns. | |||||||
| -- | Refresh | ![]() |
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0 | 0 | 20 | 0 |
| The user rests to cure itself of a poisoning, burn, or paralysis. | |||||||
| -- | Fake Tears | ![]() |
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0 | 100 | 20 | 0 |
| The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. | |||||||
| -- | Tickle | ![]() |
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0 | 100 | 20 | 0 |
| The user tickles the foe into laughing, reducing its Attack and Defense stats. | |||||||
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