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Dex Entry

#298 Azurill

pokemon art

Flavor Text


Heart Gold
Its tail is packed full of the nutrients it needs to grow.
Soul Silver
Its tail is packed full of the nutrients it needs to grow.

Name

English
Azurill
Japanese
Ruriri
French
Azurill
German
Azurill

Number

National
Sinnoh
Hoenn
298 124 54

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Sprites

Evolutions

== Level 18 ==>
== Max Happiness ==>

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General

Height
0 feet, 8 inches
Type
NORMAL
Weight
4.4 lbs
Gender Ratio
Male
25%
Egg Groups
NO EGGS
Female
75%
Species
Polka Dot
Color Group
BLUE
Steps to Hatch
2,560
Base Happiness
70
Catch Rate
150
Experience Obtained
33
Experience Rate
FAST
Level 100 Experience
800,000
Wild Hold Items
5%
None
50%
None

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Ability

Thick Fat
Raises resistance to Fire-and Ice-type moves.
Huge Power
Raises the Pokémon's Attack stat.

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Stats

HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
50 20 40 20 40 20
Max Stats
304 153 197 153 197 153
EVs Obtained
1 0 0 0 0 0

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Moves

Level-Up Moves TM Moves Egg Moves

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Level-Up Moves

Level
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
1 Splash NORMAL Other 0 0 40 0
The user just flops and splashes around to no effect at all...

2 Charm NORMAL Other 0 100 20 0
The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered.

7 Tail Whip NORMAL Other 0 100 30 0
The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered.

10 Bubble WATER Special 20 100 30 10
A spray of countless bubbles is jetted at the foe. It may also lower the target’s Speed stat.

15 Slam NORMAL Physical 80 75 20 0
The foe is slammed with a long tail, vines, etc., to inflict damage.

18 Water Gun WATER Special 40 100 25 0
The foe is blasted with a forceful shot of water.

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Technical and Hidden Machines

TM/HM
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
TM03 Water Pulse WATER Special 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.

TM06 Toxic POISON Other 0 85 10 0
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07 Hail ICE Other 0 0 10 0
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10 Hidden Power NORMAL Special 1 100 15 0
A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13 Ice Beam ICE Special 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14 Blizzard ICE Special 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

TM17 Protect NORMAL Other 0 0 10 0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18 Rain Dance WATER Other 0 0 5 0
The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21 Frustration NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the less the user likes its Trainer.

TM23 Iron Tail STEEL Physical 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

TM27 Return NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the more the user likes its Trainer.

TM32 Double Team NORMAL Other 0 0 15 0
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42 Facade NORMAL Physical 70 100 20 0
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43 Secret Power NORMAL Physical 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44 Rest PSYCHIC Other 0 0 10 0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45 Attract NORMAL Other 0 100 15 0
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM58 Endure NORMAL Other 0 0 10 0
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM78 Captivate NORMAL Other 0 100 20 0
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM82 Sleep Talk NORMAL Other 0 0 10 0
While it is asleep, the user randomly uses one of the moves it knows.

TM83 Natural Gift NORMAL Physical 1 100 15 0
The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM87 Swagger NORMAL Other 0 90 15 0
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90 Substitute NORMAL Other 0 0 10 0
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM03 Surf WATER Special 95 100 15 0
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.

HM07 Waterfall WATER Physical 80 100 15 20
The user charges the foe at an awesome speed. It can also be used to climb a waterfall.

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Egg moves

Level
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
-- Slam NORMAL Physical 80 75 20 0
The foe is slammed with a long tail, vines, etc., to inflict damage.

-- Sing NORMAL Other 0 55 15 0
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.

-- Encore NORMAL Other 0 100 5 0
The user compels the foe to keep using only the move it last used for two to six turns.

-- Refresh NORMAL Other 0 0 20 0
The user rests to cure itself of a poisoning, burn, or paralysis.

-- Fake Tears DARK Other 0 100 20 0
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.

-- Tickle NORMAL Other 0 100 20 0
The user tickles the foe into laughing, reducing its Attack and Defense stats.

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