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Dex Entry

#371 Bagon

pokemon art

Flavor Text


Heart Gold
Its well-developed neck muscles and ironlike head can smash boulders into pieces.
Soul Silver
Its well-developed neck muscles and ironlike head can smash boulders into pieces.

Name

English
Bagon
Japanese
Tatsubay
French
Draby
German
Kindwurm

Number

National
Sinnoh
Hoenn
371 187

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Sprites

Evolutions

== Level 30 ==>
== Level 50 ==>

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General

Height
2 feet, 0 inches
Type
DRAGON
Weight
92.8 lbs
Gender Ratio
Male
50%
Egg Groups
DRAGON
Female
50%
Species
Rock Head
Color Group
BLUE
Steps to Hatch
10,240
Base Happiness
35
Catch Rate
45
Experience Obtained
89
Experience Rate
SLOW
Level 100 Experience
1,250,000
Wild Hold Items
5%
Dragon Fang
50%
None

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Ability

Rock Head
Protects the Pokémon from recoil damage.

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Stats

HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
45 75 60 40 30 50
Max Stats
294 274 241 197 175 219
EVs Obtained
0 1 0 0 0 0

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Moves

Level-Up Moves TM Moves Egg Moves

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Level-Up Moves

Level
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
1 Rage NORMAL Physical 20 100 20 0
While this move is in use, it gains attack power each time the user is hit in battle.

5 Bite DARK Physical 60 100 25 30
The foe is bitten with viciously sharp fangs. It may make the target flinch.

10 Leer NORMAL Other 0 100 30 0
The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced.

16 Headbutt NORMAL Physical 70 100 15 30
The user sticks its head out and rams straight forward. It may make the foe flinch.

20 Focus Energy NORMAL Other 0 0 30 0
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.

25 Ember FIRE Special 40 100 25 10
The foe is attacked with small flames. The target may also be left with a burn.

31 DragonBreath DRAGON Special 60 100 20 30
The user exhales a mighty gust that inflicts damage. It may also paralyze the target.

35 Zen Headbutt PSYCHIC Physical 80 90 15 20
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

40 Scary Face NORMAL Other 0 90 10 0
The user frightens the foe with a scary face to sharply reduce its Speed stat.

46 Crunch DARK Physical 80 100 15 20
The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.

50 Dragon Claw DRAGON Physical 80 100 15 0
The user slashes the foe with huge, sharp claws.

55 Double-Edge NORMAL Physical 120 100 15 0
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.

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Technical and Hidden Machines

TM/HM
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
TM02 Dragon Claw DRAGON Physical 80 100 15 0
The user slashes the foe with huge, sharp claws.

TM05 Roar NORMAL Other 0 100 20 0
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.

TM06 Toxic POISON Other 0 85 10 0
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10 Hidden Power NORMAL Special 1 100 15 0
A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11 Sunny Day FIRE Other 0 0 5 0
The user intensifies the sun for five turns, powering up Fire-type moves.

TM17 Protect NORMAL Other 0 0 10 0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18 Rain Dance WATER Other 0 0 5 0
The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21 Frustration NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the less the user likes its Trainer.

TM27 Return NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the more the user likes its Trainer.

TM31 Brick Break FIGHTING Physical 75 100 15 0
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.

TM32 Double Team NORMAL Other 0 0 15 0
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35 Flamethrower FIRE Special 95 100 15 10
The foe is scorched with an intense blast of fire. The target may also be left with a burn.

TM38 Fire Blast FIRE Special 120 85 5 10
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM39 Rock Tomb ROCK Physical 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.

TM40 Aerial Ace FLYING Physical 60 0 20 0
The user confounds the foe with speed, then slashes. The attack lands without fail.

TM42 Facade NORMAL Physical 70 100 20 0
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43 Secret Power NORMAL Physical 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44 Rest PSYCHIC Other 0 0 10 0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45 Attract NORMAL Other 0 100 15 0
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM58 Endure NORMAL Other 0 0 10 0
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM59 Dragon Pulse DRAGON Special 90 100 10 0
The foe is attacked with a shock wave generated by the user’s gaping mouth.

TM65 Shadow Claw GHOST Physical 70 100 15 0
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.

TM78 Captivate NORMAL Other 0 100 20 0
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM80 Rock Slide ROCK Physical 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

TM82 Sleep Talk NORMAL Other 0 0 10 0
While it is asleep, the user randomly uses one of the moves it knows.

TM83 Natural Gift NORMAL Physical 1 100 15 0
The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM87 Swagger NORMAL Other 0 90 15 0
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90 Substitute NORMAL Other 0 0 10 0
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM01 Cut NORMAL Physical 50 95 30 0
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

HM04 Strength NORMAL Physical 80 100 15 0
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

HM06 Rock Smash FIGHTING Physical 40 100 15 50
The user slugs the foe with a shattering punch. It can also smash cracked boulders.

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Egg moves

Level
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
-- Thrash NORMAL Physical 90 100 20 0
The user rampages and attacks for two to three turns. It then becomes confused, however.

-- Hydro Pump WATER Special 120 80 5 0
The foe is blasted by a huge volume of water launched under great pressure.

-- Dragon Rage DRAGON Special 1 100 10 0
The foe is stricken by a shock wave. This attack always inflicts 40 HP damage.

-- Twister DRAGON Special 40 100 20 20
The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.

-- Dragon Dance DRAGON Other 0 0 20 0
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.

-- Dragon Rush DRAGON Physical 100 75 10 20
The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.

-- Shadow Claw GHOST Physical 70 100 15 0
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.

-- Fire Fang FIRE Physical 65 95 15 10
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.

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