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Dex Entry

#343 Baltoy

pokemon art

Flavor Text


Heart Gold
It moves while spinning around on its single foot. Some BALTOY have been seen spinning on their heads.
Soul Silver
It moves while spinning around on its single foot. Some BALTOY have been seen spinning on their heads.

Name

English
Baltoy
Japanese
Yajilon
French
Balbuto
German
Puppance

Number

National
Sinnoh
Hoenn
343 131

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Sprites

Evolutions

== Level 36 ==>

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General

Height
1 feet, 8 inches
Type
GROUND
Weight
47.4 lbs GROUND
Gender Ratio
Male
0%
Egg Groups
MINERAL
Female
0%
Species
Clay Doll
Color Group
BROWN
Steps to Hatch
5,120
Base Happiness
70
Catch Rate
255
Experience Obtained
58
Experience Rate
MEDIUM FAST
Level 100 Experience
1,000,000
Wild Hold Items
5%
None
50%
None

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Ability

Levitate
Gives full immunity to all Ground-type moves.

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Stats

HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
40 40 55 40 70 55
Max Stats
284 197 230 197 263 230
EVs Obtained
0 0 0 0 1 0

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Moves

Level-Up Moves TM Moves Egg Moves

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Level-Up Moves

Level
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
1 Confusion PSYCHIC Special 50 100 25 10
The foe is hit by a weak telekinetic force. It may also leave the foe confused.

3 Harden NORMAL Other 0 0 30 0
The user stiffens all the muscles in its body to raise its Defense stat.

5 Rapid Spin NORMAL Physical 20 100 40 0
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

7 Mud-Slap GROUND Special 20 100 10 100
The user hurls mud in the foe’s face to inflict damage and lower its accuracy.

11 Psybeam PSYCHIC Special 65 100 20 10
The foe is attacked with a peculiar ray. It may also leave the target confused.

15 Rock Tomb ROCK Physical 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.

19 Selfdestruct NORMAL Physical 200 100 5 0
The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.

25 AncientPower ROCK Special 60 100 5 10
The user attacks with a prehistoric power. It may also raise all the user’s stats at once.

31 Power Trick PSYCHIC Other 0 0 10 0
The user employs its psychic power to switch its Attack with its Defense stat.

37 Sandstorm ROCK Other 0 0 10 0
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.

45 Cosmic Power PSYCHIC Other 0 0 20 0
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.

53 Earth Power GROUND Special 90 100 10 10
The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.

61 Heal Block PSYCHIC Other 0 100 15 0
The user prevents the foe from using any HP-recovery moves for five turns.

71 Explosion NORMAL Physical 250 100 5 0
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.

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Technical and Hidden Machines

TM/HM
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
TM04 Calm Mind PSYCHIC Other 0 0 20 0
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06 Toxic POISON Other 0 85 10 0
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10 Hidden Power NORMAL Special 1 100 15 0
A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11 Sunny Day FIRE Other 0 0 5 0
The user intensifies the sun for five turns, powering up Fire-type moves.

TM13 Ice Beam ICE Special 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM16 Light Screen PSYCHIC Other 0 0 30 0
A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17 Protect NORMAL Other 0 0 10 0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18 Rain Dance WATER Other 0 0 5 0
The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM20 Safeguard NORMAL Other 0 0 25 0
The user creates a protective field that prevents status problems for five turns.

TM21 Frustration NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the less the user likes its Trainer.

TM22 SolarBeam GRASS Special 120 100 10 0
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM26 Earthquake GROUND Physical 100 100 10 0
The user sets off an earthquake that hits all the Pokémon in the battle.

TM27 Return NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the more the user likes its Trainer.

TM28 Dig GROUND Physical 80 100 10 0
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM29 Psychic PSYCHIC Special 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

TM30 Shadow Ball GHOST Special 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

TM32 Double Team NORMAL Other 0 0 15 0
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33 Reflect PSYCHIC Other 0 0 20 0
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM37 Sandstorm ROCK Other 0 0 10 0
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.

TM39 Rock Tomb ROCK Physical 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.

TM42 Facade NORMAL Physical 70 100 20 0
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43 Secret Power NORMAL Physical 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44 Rest PSYCHIC Other 0 0 10 0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM48 Skill Swap PSYCHIC Other 0 0 10 0
The user employs its psychic power to exchange abilities with the foe.

TM57 Charge Beam ELECTRIC Special 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.

TM58 Endure NORMAL Other 0 0 10 0
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM64 Explosion NORMAL Physical 250 100 5 0
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.

TM67 Recycle NORMAL Other 0 0 10 0
The user recycles a single-use item that has been used in battle so it can be used again.

TM69 Rock Polish ROCK Other 0 0 20 0
The user polishes its body to reduce drag. It can sharply raise the Speed stat.

TM70 Flash NORMAL Other 0 100 20 0
The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM74 Gyro Ball STEEL Physical 1 100 5 0
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.

TM76 Stealth Rock ROCK Other 0 0 20 0
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.

TM77 Psych Up NORMAL Other 0 0 10 0
The user hypnotizes itself into copying any stat change made by the foe.

TM80 Rock Slide ROCK Physical 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

TM82 Sleep Talk NORMAL Other 0 0 10 0
While it is asleep, the user randomly uses one of the moves it knows.

TM83 Natural Gift NORMAL Physical 1 100 15 0
The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM85 Dream Eater PSYCHIC Special 100 100 15 0
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

TM86 Grass Knot GRASS Special 1 100 20 0
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

TM87 Swagger NORMAL Other 0 90 15 0
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90 Substitute NORMAL Other 0 0 10 0
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92 Trick Room PSYCHIC Other 0 0 5 0
The user creates a bizarre area in which slower Pokémon get to move first for five turns.

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Egg moves

Level
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description

CrawdauntCrawdauntClaydolClaydol