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Dex Entry

#339 Barboach

pokemon art

Flavor Text


Heart Gold
BARBOACH uses its whiskers to taste things just as a person uses his or her tongue to taste things.
Soul Silver
BARBOACH uses its whiskers to taste things just as a person uses his or her tongue to taste things.

Name

English
Barboach
Japanese
Dojoach
French
Barloche
German
Schmerbe

Number

National
Sinnoh
Hoenn
339 80 127

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Sprites

Evolutions

== Level 30 ==>

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General

Height
1 feet, 4 inches
Type
WATER
Weight
4.2 lbs WATER
Gender Ratio
Male
50%
Egg Groups
WATER 2
Female
50%
Species
Whiskers
Color Group
GRAY
Steps to Hatch
5,120
Base Happiness
70
Catch Rate
190
Experience Obtained
92
Experience Rate
MEDIUM FAST
Level 100 Experience
1,000,000
Wild Hold Items
5%
None
50%
None

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Ability

Oblivious
Prevents the Pokémon from becoming infatuated.
Anticipation
Senses the foe's dangerous moves.

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Stats

HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
50 48 43 46 41 60
Max Stats
304 215 204 211 200 241
EVs Obtained
1 0 0 0 0 0

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Moves

Level-Up Moves TM Moves Egg Moves

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Level-Up Moves

Level
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
1 Mud-Slap GROUND Special 20 100 10 100
The user hurls mud in the foe’s face to inflict damage and lower its accuracy.

6 Mud Sport GROUND Other 0 0 15 0
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.

6 Water Sport WATER Other 0 0 15 0
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

10 Water Gun WATER Special 40 100 25 0
The foe is blasted with a forceful shot of water.

14 Mud Bomb GROUND Special 65 85 10 30
The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.

18 Amnesia PSYCHIC Other 0 0 20 0
The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

22 Water Pulse WATER Special 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.

26 Magnitude GROUND Physical 1 100 30 0
The user looses a ground-shaking quake affecting everyone in battle. Its power varies.

31 Rest PSYCHIC Other 0 0 10 0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

31 Snore NORMAL Special 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

35 Aqua Tail WATER Physical 90 90 10 0
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

39 Earthquake GROUND Physical 100 100 10 0
The user sets off an earthquake that hits all the Pokémon in the battle.

43 Future Sight PSYCHIC Special 80 90 15 0
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.

47 Fissure GROUND Physical 1 30 5 0
The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.

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Technical and Hidden Machines

TM/HM
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
TM03 Water Pulse WATER Special 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.

TM06 Toxic POISON Other 0 85 10 0
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07 Hail ICE Other 0 0 10 0
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10 Hidden Power NORMAL Special 1 100 15 0
A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13 Ice Beam ICE Special 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14 Blizzard ICE Special 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

TM17 Protect NORMAL Other 0 0 10 0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18 Rain Dance WATER Other 0 0 5 0
The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21 Frustration NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the less the user likes its Trainer.

TM26 Earthquake GROUND Physical 100 100 10 0
The user sets off an earthquake that hits all the Pokémon in the battle.

TM27 Return NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the more the user likes its Trainer.

TM32 Double Team NORMAL Other 0 0 15 0
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM37 Sandstorm ROCK Other 0 0 10 0
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.

TM39 Rock Tomb ROCK Physical 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.

TM42 Facade NORMAL Physical 70 100 20 0
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43 Secret Power NORMAL Physical 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44 Rest PSYCHIC Other 0 0 10 0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45 Attract NORMAL Other 0 100 15 0
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM58 Endure NORMAL Other 0 0 10 0
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM78 Captivate NORMAL Other 0 100 20 0
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM82 Sleep Talk NORMAL Other 0 0 10 0
While it is asleep, the user randomly uses one of the moves it knows.

TM83 Natural Gift NORMAL Physical 1 100 15 0
The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM87 Swagger NORMAL Other 0 90 15 0
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90 Substitute NORMAL Other 0 0 10 0
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM03 Surf WATER Special 95 100 15 0
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.

HM07 Waterfall WATER Physical 80 100 15 20
The user charges the foe at an awesome speed. It can also be used to climb a waterfall.

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Egg moves

Level
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
-- Take Down NORMAL Physical 90 85 20 0
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.

-- Thrash NORMAL Physical 90 100 20 0
The user rampages and attacks for two to three turns. It then becomes confused, however.

-- Hydro Pump WATER Special 120 80 5 0
The foe is blasted by a huge volume of water launched under great pressure.

-- Flail NORMAL Physical 1 100 15 0
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

-- Spark ELECTRIC Physical 65 100 20 30
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.

-- Whirlpool WATER Special 15 70 15 0
The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns.

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