Dex Entry
#153 Bayleef

Flavor Text
Heart Gold |
The scent of spices comes from around its neck. Somehow, sniffing it makes you want to fight. |
Soul Silver |
A spicy aroma emanates from around its neck. The aroma acts as a stimulant to restore health. |
Name
English |
Bayleef |
Japanese |
Bayleaf |
French |
Macronium |
German |
Lorblatt |
Number
National |
Sinnoh |
Hoenn |
| 153 | 308 |
Sprites
|
|
|
General
Height |
3 feet, 11 inches | Type |
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|
Weight |
34.8 lbs | |||
Gender Ratio |
Male |
87.5% | Egg Groups |
MONSTER |
Female |
12.5% | PLANT | ||
Species |
Leaf | Color Group |
GREEN | |
Steps to Hatch |
5,120 | Base Happiness |
70 | |
Catch Rate |
45 | Experience Obtained |
141 |
Experience Rate |
MEDIUM SLOW | Level 100 Experience |
1,059,860 |
Wild Hold Items |
5% |
None |
50% |
None |
Overgrow | Powers up Grass-type moves in a pinch. |
Stats
HP |
Attack |
Defense |
Special Attack |
Special Defense |
Speed |
|
Base Stats |
60 | 62 | 80 | 63 | 80 | 60 |
Max Stats |
324 | 246 | 285 | 248 | 285 | 241 |
EVs Obtained |
0 | 0 | 1 | 0 | 1 | 0 |
Moves
Level-Up Moves |
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|---|---|---|---|---|---|---|---|
Level |
Name |
Type |
Category |
Power |
Accuracy |
Power Points |
% Effect |
Description |
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| 1 | Tackle | ![]() |
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35 | 95 | 35 | 0 |
| A physical attack in which the user charges and slams into the foe with its whole body. | |||||||
| 1 | Growl | ![]() |
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0 | 100 | 40 | 0 |
| The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. | |||||||
| 1 | Razor Leaf | ![]() |
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55 | 95 | 25 | 0 |
| A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio. | |||||||
| 1 | PoisonPowder | ![]() |
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0 | 75 | 35 | 0 |
| A cloud of poisonous dust is scattered on the foe. It may poison the target. | |||||||
| 6 | Razor Leaf | ![]() |
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55 | 95 | 25 | 0 |
| A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio. | |||||||
| 9 | PoisonPowder | ![]() |
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0 | 75 | 35 | 0 |
| A cloud of poisonous dust is scattered on the foe. It may poison the target. | |||||||
| 12 | Synthesis | ![]() |
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0 | 0 | 5 | 0 |
| The user restores its own HP. The amount of HP regained varies with the weather. | |||||||
| 18 | Reflect | ![]() |
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0 | 0 | 20 | 0 |
| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||
| 22 | Magical Leaf | ![]() |
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60 | 0 | 20 | 0 |
| The user scatters curious leaves that chase the foe. This attack will not miss. | |||||||
| 26 | Natural Gift | ![]() |
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1 | 100 | 15 | 0 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||
| 32 | Sweet Scent | ![]() |
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0 | 100 | 20 | 0 |
| A sweet scent that lowers the foe’s evasiveness. It also lures wild Pokémon if used in grass, etc. | |||||||
| 36 | Light Screen | ![]() |
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0 | 0 | 30 | 0 |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||
| 40 | Body Slam | ![]() |
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85 | 100 | 15 | 30 |
| The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | |||||||
| 46 | Safeguard | ![]() |
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0 | 0 | 25 | 0 |
| The user creates a protective field that prevents status problems for five turns. | |||||||
| 50 | Aromatherapy | ![]() |
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0 | 0 | 5 | 0 |
| The user releases a soothing scent that heals all status problems affecting the user’s party. | |||||||
| 54 | SolarBeam | ![]() |
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120 | 100 | 10 | 0 |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||
Technical and Hidden Machines |
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|---|---|---|---|---|---|---|---|
TM/HM |
Name |
Type |
Category |
Power |
Accuracy |
Power Points |
% Effect |
Description |
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| TM06 | Toxic | ![]() |
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0 | 85 | 10 | 0 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
| TM09 | Bullet Seed | ![]() |
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10 | 100 | 30 | 0 |
| The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. | |||||||
| TM10 | Hidden Power | ![]() |
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1 | 100 | 15 | 0 |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||
| TM11 | Sunny Day | ![]() |
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0 | 0 | 5 | 0 |
| The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
| TM16 | Light Screen | ![]() |
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0 | 0 | 30 | 0 |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||
| TM17 | Protect | ![]() |
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0 | 0 | 10 | 0 |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
| TM19 | Giga Drain | ![]() |
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60 | 100 | 10 | 0 |
| A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | |||||||
| TM20 | Safeguard | ![]() |
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0 | 0 | 25 | 0 |
| The user creates a protective field that prevents status problems for five turns. | |||||||
| TM21 | Frustration | ![]() |
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1 | 100 | 20 | 0 |
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
| TM22 | SolarBeam | ![]() |
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120 | 100 | 10 | 0 |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||
| TM23 | Iron Tail | ![]() |
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100 | 75 | 15 | 30 |
| The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. | |||||||
| TM27 | Return | ![]() |
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1 | 100 | 20 | 0 |
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
| TM32 | Double Team | ![]() |
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0 | 0 | 15 | 0 |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
| TM33 | Reflect | ![]() |
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0 | 0 | 20 | 0 |
| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||
| TM42 | Facade | ![]() |
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70 | 100 | 20 | 0 |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||
| TM43 | Secret Power | ![]() |
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70 | 100 | 20 | 30 |
| The user attacks with a secret power. Its added effects vary depending on the user’s environment. | |||||||
| TM44 | Rest | ![]() |
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0 | 0 | 10 | 0 |
| The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | |||||||
| TM45 | Attract | ![]() |
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0 | 100 | 15 | 0 |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||
| TM53 | Energy Ball | ![]() |
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80 | 100 | 10 | 10 |
| The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def. | |||||||
| TM58 | Endure | ![]() |
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0 | 0 | 10 | 0 |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |||||||
| TM70 | Flash | ![]() |
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0 | 100 | 20 | 0 |
| The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. | |||||||
| TM75 | Swords Dance | ![]() |
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0 | 0 | 30 | 0 |
| A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | |||||||
| TM78 | Captivate | ![]() |
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0 | 100 | 20 | 0 |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||
| TM82 | Sleep Talk | ![]() |
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0 | 0 | 10 | 0 |
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||
| TM83 | Natural Gift | ![]() |
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1 | 100 | 15 | 0 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||
| TM86 | Grass Knot | ![]() |
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1 | 100 | 20 | 0 |
| The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |||||||
| TM87 | Swagger | ![]() |
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0 | 90 | 15 | 0 |
| The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | |||||||
| TM90 | Substitute | ![]() |
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0 | 0 | 10 | 0 |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
| HM01 | Cut | ![]() |
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50 | 95 | 30 | 0 |
| The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. | |||||||
| HM04 | Strength | ![]() |
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80 | 100 | 15 | 0 |
| The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | |||||||
| HM06 | Rock Smash | ![]() |
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40 | 100 | 15 | 50 |
| The user slugs the foe with a shattering punch. It can also smash cracked boulders. | |||||||
Egg moves |
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|---|---|---|---|---|---|---|---|
Level |
Name |
Type |
Category |
Power |
Accuracy |
Power Points |
% Effect |
Description |
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| -- | Vine Whip | ![]() |
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35 | 100 | 15 | 0 |
| The foe is struck with slender, whiplike vines to inflict damage. | |||||||
| -- | Counter | ![]() |
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1 | 100 | 20 | 0 |
| A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||
| -- | Leech Seed | ![]() |
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0 | 90 | 10 | 0 |
| A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. | |||||||
| -- | Flail | ![]() |
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1 | 100 | 15 | 0 |
| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |||||||
| -- | AncientPower | ![]() |
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60 | 100 | 5 | 10 |
| The user attacks with a prehistoric power. It may also raise all the user’s stats at once. | |||||||
| -- | Nature Power | ![]() |
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0 | 0 | 20 | 0 |
| An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. | |||||||
| -- | Ingrain | ![]() |
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0 | 0 | 20 | 0 |
| The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out. | |||||||
| -- | Aromatherapy | ![]() |
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0 | 0 | 5 | 0 |
| The user releases a soothing scent that heals all status problems affecting the user’s party. | |||||||
| -- | GrassWhistle | ![]() |
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0 | 55 | 15 | 0 |
| The user plays a pleasant melody that lulls the foe into a deep sleep. | |||||||
| -- | Wring Out | ![]() |
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1 | 100 | 5 | 0 |
| The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power. | |||||||
| -- | Leaf Storm | ![]() |
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140 | 90 | 5 | 100 |
| A storm of sharp leaves is whipped up. The attack’s recoil sharply reduces the user’s Sp. Atk stat. | |||||||
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