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Dex Entry

#024 Arbok

pokemon art

Flavor Text


Heart Gold
Transfixing prey with the face-like pattern on its belly, it binds and poisons the frightened victim.
Soul Silver
With a very vengeful nature, it won’t give up the chase, no matter how far, once it targets its prey.

Name

English
Arbok
Japanese
Arbok
French
Arbok
German
Arbok

Number

National
Sinnoh
Hoenn
24 226

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Sprites

Evolutions

== Level 22 ==>

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General

Height
11 feet, 6 inches
Type
POISON
Weight
143.3 lbs
Gender Ratio
Male
50%
Egg Groups
GROUND
Female
50% DRAGON
Species
Cobra
Color Group
PURPLE
Steps to Hatch
5,120
Base Happiness
70
Catch Rate
90
Experience Obtained
147
Experience Rate
MEDIUM FAST
Level 100 Experience
1,000,000
Wild Hold Items
5%
None
50%
None

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Ability

Intimidate
Lowers the foe's Attack stat.
Shed Skin
The Pokémon may heal its own status problems.

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Stats

HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
60 85 69 65 79 80
Max Stats
324 296 261 252 283 285
EVs Obtained
0 2 0 0 0 0

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Moves

Level-Up Moves TM Moves Egg Moves

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Level-Up Moves

Level
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
1 Ice Fang ICE Physical 65 95 15 10
The user bites with cold-infused fangs. It may also make the foe flinch or freeze.

1 Thunder Fang ELECTRIC Physical 65 95 15 10
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.

1 Fire Fang FIRE Physical 65 95 15 10
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.

1 Wrap NORMAL Physical 15 85 20 0
A long body or vines are used to wrap and squeeze the foe for two to five turns.

1 Leer NORMAL Other 0 100 30 0
The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced.

1 Poison Sting POISON Physical 15 100 35 30
The foe is stabbed with a poisonous barb of some sort. It may also poison the target.

1 Bite DARK Physical 60 100 25 30
The foe is bitten with viciously sharp fangs. It may make the target flinch.

4 Poison Sting POISON Physical 15 100 35 30
The foe is stabbed with a poisonous barb of some sort. It may also poison the target.

9 Bite DARK Physical 60 100 25 30
The foe is bitten with viciously sharp fangs. It may make the target flinch.

12 Glare NORMAL Other 0 75 30 0
The user intimidates the foe with the pattern on its belly to cause paralysis.

17 Screech NORMAL Other 0 85 40 0
An earsplitting screech is emitted to sharply reduce the foe’s Defense stat.

20 Acid POISON Special 40 100 30 10
The foe is attacked with a spray of harsh acid. It may also lower the target’s Sp. Def stat.

22 Crunch DARK Physical 80 100 15 20
The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.

28 Stockpile NORMAL Other 0 0 20 0
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.

28 Swallow NORMAL Other 0 0 10 0
The power stored using the move Stockpile is absorbed by the user to heal its HP.

28 Spit Up NORMAL Special 1 100 10 0
The power stored using the move Stockpile is released at once in an attack.

34 Mud Bomb GROUND Special 65 85 10 30
The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.

42 Gastro Acid POISON Other 0 100 10 0
The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe’s ability.

48 Haze ICE Other 0 0 30 0
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

56 Gunk Shot POISON Physical 120 70 5 30
The user shoots filthy garbage at the foe to attack. It may also poison the target.

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Technical and Hidden Machines

TM/HM
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
TM06 Toxic POISON Other 0 85 10 0
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10 Hidden Power NORMAL Special 1 100 15 0
A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11 Sunny Day FIRE Other 0 0 5 0
The user intensifies the sun for five turns, powering up Fire-type moves.

TM15 Hyper Beam NORMAL Special 150 90 5 0
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17 Protect NORMAL Other 0 0 10 0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18 Rain Dance WATER Other 0 0 5 0
The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM19 Giga Drain GRASS Special 60 100 10 0
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

TM21 Frustration NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the less the user likes its Trainer.

TM23 Iron Tail STEEL Physical 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

TM26 Earthquake GROUND Physical 100 100 10 0
The user sets off an earthquake that hits all the Pokémon in the battle.

TM27 Return NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the more the user likes its Trainer.

TM28 Dig GROUND Physical 80 100 10 0
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM32 Double Team NORMAL Other 0 0 15 0
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM36 Sludge Bomb POISON Special 90 100 10 30
The user attacks by hurling filthy sludge at the foe. It may also poison the target.

TM39 Rock Tomb ROCK Physical 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.

TM41 Torment DARK Other 0 100 15 0
The user torments and enrages the foe, making it incapable of using the same move twice in a row.

TM42 Facade NORMAL Physical 70 100 20 0
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43 Secret Power NORMAL Physical 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44 Rest PSYCHIC Other 0 0 10 0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45 Attract NORMAL Other 0 100 15 0
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM46 Thief DARK Physical 40 100 10 0
The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM49 Snatch DARK Other 0 0 10 0
The user steals the effects of any healing or status- changing move the foe attempts to use.

TM58 Endure NORMAL Other 0 0 10 0
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM66 Payback DARK Physical 50 100 10 0
If the user can use this attack after the foe attacks, its power is doubled.

TM68 Giga Impact NORMAL Physical 150 90 5 0
The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM78 Captivate NORMAL Other 0 100 20 0
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM79 Dark Pulse DARK Special 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

TM80 Rock Slide ROCK Physical 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

TM82 Sleep Talk NORMAL Other 0 0 10 0
While it is asleep, the user randomly uses one of the moves it knows.

TM83 Natural Gift NORMAL Physical 1 100 15 0
The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM84 Poison Jab POISON Physical 80 100 20 30
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.

TM87 Swagger NORMAL Other 0 90 15 0
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90 Substitute NORMAL Other 0 0 10 0
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM04 Strength NORMAL Physical 80 100 15 0
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

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Egg moves

Level
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
-- Slam NORMAL Physical 80 75 20 0
The foe is slammed with a long tail, vines, etc., to inflict damage.

-- Disable NORMAL Other 0 80 20 0
For several turns, this move prevents the foe from using the move it last used.

-- Spite GHOST Other 0 100 10 0
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.

-- Scary Face NORMAL Other 0 90 10 0
The user frightens the foe with a scary face to sharply reduce its Speed stat.

-- Pursuit DARK Physical 40 100 20 0
An attack move that inflicts double damage if used on a foe that is switching out of battle.

-- Beat Up DARK Physical 10 100 10 0
The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.

-- Poison Fang POISON Physical 50 100 15 30
The user bites the foe with toxic fangs. It may also leave the foe badly poisoned.

-- Poison Tail POISON Physical 50 100 25 10
An attack with a high critical-hit ratio. This tail attack may also poison the foe.

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