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Dex Entry

#144 Articuno

pokemon art

Flavor Text


Heart Gold
The magnificent, seemingly translucent wings of this legendary bird Pokémon are said to be made of ice.
Soul Silver
One of the legendary bird Pokémon, it chills moisture in the atmosphere to create snow while flying.

Name

English
Articuno
Japanese
Freezer
French
Artikodin
German
Arktos

Number

National
Sinnoh
Hoenn
144 299

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Sprites

Evolutions

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General

Height
5 feet, 7 inches
Type
ICE
Weight
122.1 lbs ICE
Gender Ratio
Male
0%
Egg Groups
NO EGGS
Female
0%
Species
Freeze
Color Group
BLUE
Steps to Hatch
20,480
Base Happiness
35
Catch Rate
3
Experience Obtained
215
Experience Rate
SLOW
Level 100 Experience
1,250,000
Wild Hold Items
5%
None
50%
None

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Ability

Pressure
The Pokémon raises the foe's PP usage.

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Stats

HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
90 85 100 95 125 85
Max Stats
384 296 329 318 384 296
EVs Obtained
0 0 0 0 3 0

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Moves

Level-Up Moves TM Moves Egg Moves

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Level-Up Moves

Level
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
1 Gust FLYING Special 40 100 35 0
A gust of wind is whipped up by wings and launched at the foe to inflict damage.

1 Powder Snow ICE Special 40 100 25 10
The user attacks with a chilling gust of powdery snow. It may also freeze the target.

8 Mist ICE Other 0 0 30 0
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.

15 Ice Shard ICE Physical 40 100 30 0
The user flash freezes chunks of ice and hurls them. This move always goes first.

22 Mind Reader NORMAL Other 0 0 5 0
The user senses the foe’s movements with its mind to ensure its next attack does not miss.

29 AncientPower ROCK Special 60 100 5 10
The user attacks with a prehistoric power. It may also raise all the user’s stats at once.

36 Agility PSYCHIC Other 0 0 30 0
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

43 Ice Beam ICE Special 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

50 Reflect PSYCHIC Other 0 0 20 0
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

57 Roost FLYING Other 0 0 10 0
The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

64 Tailwind FLYING Other 0 0 30 0
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.

71 Blizzard ICE Special 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

78 Sheer Cold ICE Special 1 30 5 0
The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.

85 Hail ICE Other 0 0 10 0
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

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Technical and Hidden Machines

TM/HM
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
TM03 Water Pulse WATER Special 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.

TM05 Roar NORMAL Other 0 100 20 0
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.

TM06 Toxic POISON Other 0 85 10 0
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07 Hail ICE Other 0 0 10 0
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10 Hidden Power NORMAL Special 1 100 15 0
A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11 Sunny Day FIRE Other 0 0 5 0
The user intensifies the sun for five turns, powering up Fire-type moves.

TM13 Ice Beam ICE Special 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14 Blizzard ICE Special 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

TM15 Hyper Beam NORMAL Special 150 90 5 0
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17 Protect NORMAL Other 0 0 10 0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18 Rain Dance WATER Other 0 0 5 0
The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21 Frustration NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the less the user likes its Trainer.

TM27 Return NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the more the user likes its Trainer.

TM32 Double Team NORMAL Other 0 0 15 0
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33 Reflect PSYCHIC Other 0 0 20 0
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM37 Sandstorm ROCK Other 0 0 10 0
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.

TM40 Aerial Ace FLYING Physical 60 0 20 0
The user confounds the foe with speed, then slashes. The attack lands without fail.

TM42 Facade NORMAL Physical 70 100 20 0
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43 Secret Power NORMAL Physical 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44 Rest PSYCHIC Other 0 0 10 0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM47 Steel Wing STEEL Physical 70 90 25 10
The foe is hit with wings of steel. It may also raise the user’s Defense stat.

TM51 Roost FLYING Other 0 0 10 0
The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

TM58 Endure NORMAL Other 0 0 10 0
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM68 Giga Impact NORMAL Physical 150 90 5 0
The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM72 Avalanche ICE Physical 60 100 10 0
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.

TM82 Sleep Talk NORMAL Other 0 0 10 0
While it is asleep, the user randomly uses one of the moves it knows.

TM83 Natural Gift NORMAL Physical 1 100 15 0
The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM87 Swagger NORMAL Other 0 90 15 0
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM88 Pluck FLYING Physical 60 100 20 0
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.

TM89 U-turn BUG Physical 70 100 20 0
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90 Substitute NORMAL Other 0 0 10 0
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM02 Fly FLYING Physical 90 95 15 0
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.

HM05 Defog FLYING Other 0 0 15 0
Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog, etc.

HM06 Rock Smash FIGHTING Physical 40 100 15 50
The user slugs the foe with a shattering punch. It can also smash cracked boulders.

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Egg moves

Level
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description

SnorlaxSnorlaxZapdosZapdos