Dex Entry
#354 Banette

Flavor Text
Heart Gold |
This Pokémon developed from an abandoned doll that amassed a grudge. It is seen in dark alleys. |
Soul Silver |
This Pokémon developed from an abandoned doll that amassed a grudge. It is seen in dark alleys. |
Name
English |
Banette |
Japanese |
Juppeta |
French |
Branette |
German |
Banette |
Number
National |
Sinnoh |
Hoenn |
| 354 | 147 |
Sprites
|
|
|
General
Height |
3 feet, 7 inches | Type |
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|
Weight |
27.6 lbs | |||
Gender Ratio |
Male |
50% | Egg Groups |
INTETERMINATE |
Female |
50% | |||
Species |
Marionette | Color Group |
BLACK | |
Steps to Hatch |
6,400 | Base Happiness |
35 | |
Catch Rate |
45 | Experience Obtained |
179 |
Experience Rate |
FAST | Level 100 Experience |
800,000 |
Wild Hold Items |
5% |
Spell Tag |
50% |
None |
Insomnia | Prevents the Pokémon from falling asleep. |
Frisk | The Pokémon can check the foe's held item. |
Stats
HP |
Attack |
Defense |
Special Attack |
Special Defense |
Speed |
|
Base Stats |
64 | 115 | 65 | 83 | 63 | 65 |
Max Stats |
332 | 362 | 252 | 292 | 248 | 252 |
EVs Obtained |
0 | 2 | 0 | 0 | 0 | 0 |
Moves
Level-Up Moves |
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|---|---|---|---|---|---|---|---|
Level |
Name |
Type |
Category |
Power |
Accuracy |
Power Points |
% Effect |
Description |
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| 1 | Knock Off | ![]() |
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20 | 100 | 20 | 0 |
| The user slaps down the foe’s held item, preventing the item from being used during the battle. | |||||||
| 1 | Screech | ![]() |
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0 | 85 | 40 | 0 |
| An earsplitting screech is emitted to sharply reduce the foe’s Defense stat. | |||||||
| 1 | Night Shade | ![]() |
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1 | 100 | 15 | 0 |
| The user makes the foe see a mirage. It inflicts damage matching the user’s level. | |||||||
| 1 | Curse | ![]() |
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0 | 0 | 10 | 0 |
| A move that works differently for the Ghost type than for all the other types. | |||||||
| 8 | Screech | ![]() |
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0 | 85 | 40 | 0 |
| An earsplitting screech is emitted to sharply reduce the foe’s Defense stat. | |||||||
| 5 | Night Shade | ![]() |
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1 | 100 | 15 | 0 |
| The user makes the foe see a mirage. It inflicts damage matching the user’s level. | |||||||
| 13 | Curse | ![]() |
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0 | 0 | 10 | 0 |
| A move that works differently for the Ghost type than for all the other types. | |||||||
| 16 | Spite | ![]() |
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0 | 100 | 10 | 0 |
| The user looses its grudge on the move last used by the foe by cutting 4 PP from it. | |||||||
| 20 | Shadow Sneak | ![]() |
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40 | 100 | 30 | 0 |
| The user extends its shadow and attacks the foe from behind. This move always goes first. | |||||||
| 23 | Will-O-Wisp | ![]() |
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0 | 75 | 15 | 0 |
| The user shoots a sinister, bluish white flame at the foe to inflict a burn. | |||||||
| 28 | Faint Attack | ![]() |
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60 | 0 | 20 | 0 |
| The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | |||||||
| 31 | Shadow Ball | ![]() |
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80 | 100 | 15 | 20 |
| The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat. | |||||||
| 35 | Sucker Punch | ![]() |
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80 | 100 | 5 | 0 |
| This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |||||||
| 42 | Embargo | ![]() |
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0 | 100 | 15 | 0 |
| It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | |||||||
| 51 | Snatch | ![]() |
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0 | 0 | 10 | 0 |
| The user steals the effects of any healing or status- changing move the foe attempts to use. | |||||||
| 58 | Grudge | ![]() |
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0 | 0 | 5 | 0 |
| If the user faints, the user’s grudge fully depletes the PP of the foe’s move that knocked it out. | |||||||
| 66 | Trick | ![]() |
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0 | 100 | 10 | 0 |
| The user catches the foe off guard and swaps the foe’s held item with its own. | |||||||
Technical and Hidden Machines |
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|---|---|---|---|---|---|---|---|
TM/HM |
Name |
Type |
Category |
Power |
Accuracy |
Power Points |
% Effect |
Description |
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| TM04 | Calm Mind | ![]() |
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0 | 0 | 20 | 0 |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||
| TM06 | Toxic | ![]() |
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0 | 85 | 10 | 0 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
| TM10 | Hidden Power | ![]() |
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1 | 100 | 15 | 0 |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||
| TM11 | Sunny Day | ![]() |
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0 | 0 | 5 | 0 |
| The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
| TM12 | Taunt | ![]() |
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0 | 100 | 20 | 0 |
| The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | |||||||
| TM15 | Hyper Beam | ![]() |
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150 | 90 | 5 | 0 |
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||
| TM17 | Protect | ![]() |
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0 | 0 | 10 | 0 |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
| TM18 | Rain Dance | ![]() |
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0 | 0 | 5 | 0 |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||
| TM21 | Frustration | ![]() |
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1 | 100 | 20 | 0 |
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
| TM24 | Thunderbolt | ![]() |
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95 | 100 | 15 | 10 |
| A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |||||||
| TM25 | Thunder | ![]() |
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120 | 70 | 10 | 30 |
| A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |||||||
| TM27 | Return | ![]() |
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1 | 100 | 20 | 0 |
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
| TM29 | Psychic | ![]() |
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90 | 100 | 10 | 10 |
| The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. | |||||||
| TM30 | Shadow Ball | ![]() |
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80 | 100 | 15 | 20 |
| The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat. | |||||||
| TM32 | Double Team | ![]() |
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0 | 0 | 15 | 0 |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
| TM34 | Shock Wave | ![]() |
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60 | 0 | 20 | 0 |
| The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |||||||
| TM41 | Torment | ![]() |
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0 | 100 | 15 | 0 |
| The user torments and enrages the foe, making it incapable of using the same move twice in a row. | |||||||
| TM42 | Facade | ![]() |
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70 | 100 | 20 | 0 |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||
| TM43 | Secret Power | ![]() |
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70 | 100 | 20 | 30 |
| The user attacks with a secret power. Its added effects vary depending on the user’s environment. | |||||||
| TM44 | Rest | ![]() |
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0 | 0 | 10 | 0 |
| The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | |||||||
| TM45 | Attract | ![]() |
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0 | 100 | 15 | 0 |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||
| TM46 | Thief | ![]() |
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40 | 100 | 10 | 0 |
| The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. | |||||||
| TM48 | Skill Swap | ![]() |
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0 | 0 | 10 | 0 |
| The user employs its psychic power to exchange abilities with the foe. | |||||||
| TM49 | Snatch | ![]() |
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0 | 0 | 10 | 0 |
| The user steals the effects of any healing or status- changing move the foe attempts to use. | |||||||
| TM56 | Fling | ![]() |
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1 | 100 | 10 | 0 |
| The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||
| TM57 | Charge Beam | ![]() |
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50 | 90 | 10 | 70 |
| The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. | |||||||
| TM58 | Endure | ![]() |
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0 | 0 | 10 | 0 |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |||||||
| TM61 | Will-O-Wisp | ![]() |
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0 | 75 | 15 | 0 |
| The user shoots a sinister, bluish white flame at the foe to inflict a burn. | |||||||
| TM63 | Embargo | ![]() |
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0 | 100 | 15 | 0 |
| It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | |||||||
| TM65 | Shadow Claw | ![]() |
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70 | 100 | 15 | 0 |
| The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | |||||||
| TM66 | Payback | ![]() |
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50 | 100 | 10 | 0 |
| If the user can use this attack after the foe attacks, its power is doubled. | |||||||
| TM68 | Giga Impact | ![]() |
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150 | 90 | 5 | 0 |
| The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||
| TM70 | Flash | ![]() |
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0 | 100 | 20 | 0 |
| The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. | |||||||
| TM73 | Thunder Wave | ![]() |
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0 | 100 | 20 | 0 |
| A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||
| TM77 | Psych Up | ![]() |
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0 | 0 | 10 | 0 |
| The user hypnotizes itself into copying any stat change made by the foe. | |||||||
| TM78 | Captivate | ![]() |
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0 | 100 | 20 | 0 |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||
| TM79 | Dark Pulse | ![]() |
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80 | 100 | 15 | 20 |
| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | |||||||
| TM82 | Sleep Talk | ![]() |
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0 | 0 | 10 | 0 |
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||
| TM83 | Natural Gift | ![]() |
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1 | 100 | 15 | 0 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||
| TM85 | Dream Eater | ![]() |
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100 | 100 | 15 | 0 |
| An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP. | |||||||
| TM87 | Swagger | ![]() |
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0 | 90 | 15 | 0 |
| The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | |||||||
| TM90 | Substitute | ![]() |
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0 | 0 | 10 | 0 |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
| TM92 | Trick Room | ![]() |
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0 | 0 | 5 | 0 |
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||
Egg moves |
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|---|---|---|---|---|---|---|---|
Level |
Name |
Type |
Category |
Power |
Accuracy |
Power Points |
% Effect |
Description |
|||||||
| -- | Disable | ![]() |
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0 | 80 | 20 | 0 |
| For several turns, this move prevents the foe from using the move it last used. | |||||||
| -- | Confuse Ray | ![]() |
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0 | 100 | 10 | 0 |
| The foe is exposed to a sinister ray that triggers confusion. | |||||||
| -- | Foresight | ![]() |
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0 | 0 | 40 | 0 |
| Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |||||||
| -- | Destiny Bond | ![]() |
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0 | 0 | 5 | 0 |
| When this move is used, if the user faints, the foe that landed the knockout hit also faints. | |||||||
| -- | Pursuit | ![]() |
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40 | 100 | 20 | 0 |
| An attack move that inflicts double damage if used on a foe that is switching out of battle. | |||||||
| -- | Imprison | ![]() |
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0 | 0 | 10 | 0 |
| If the foe knows any move also known by the user, the foe is prevented from using it. | |||||||
| -- | Astonish | ![]() |
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30 | 100 | 15 | 30 |
| The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. | |||||||
| -- | Payback | ![]() |
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50 | 100 | 10 | 0 |
| If the user can use this attack after the foe attacks, its power is doubled. | |||||||
| -- | Shadow Sneak | ![]() |
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40 | 100 | 30 | 0 |
| The user extends its shadow and attacks the foe from behind. This move always goes first. | |||||||
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