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Dex Entry

#354 Banette

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Heart Gold
This Pokémon developed from an abandoned doll that amassed a grudge. It is seen in dark alleys.
Soul Silver
This Pokémon developed from an abandoned doll that amassed a grudge. It is seen in dark alleys.

Name

English
Banette
Japanese
Juppeta
French
Branette
German
Banette

Number

National
Sinnoh
Hoenn
354 147

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Sprites

Evolutions

== Level 37 ==>

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General

Height
3 feet, 7 inches
Type
GHOST
Weight
27.6 lbs
Gender Ratio
Male
50%
Egg Groups
INTETERMINATE
Female
50%
Species
Marionette
Color Group
BLACK
Steps to Hatch
6,400
Base Happiness
35
Catch Rate
45
Experience Obtained
179
Experience Rate
FAST
Level 100 Experience
800,000
Wild Hold Items
5%
Spell Tag
50%
None

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Ability

Insomnia
Prevents the Pokémon from falling asleep.
Frisk
The Pokémon can check the foe's held item.

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Stats

HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
64 115 65 83 63 65
Max Stats
332 362 252 292 248 252
EVs Obtained
0 2 0 0 0 0

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Moves

Level-Up Moves TM Moves Egg Moves

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Level-Up Moves

Level
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
1 Knock Off DARK Physical 20 100 20 0
The user slaps down the foe’s held item, preventing the item from being used during the battle.

1 Screech NORMAL Other 0 85 40 0
An earsplitting screech is emitted to sharply reduce the foe’s Defense stat.

1 Night Shade GHOST Special 1 100 15 0
The user makes the foe see a mirage. It inflicts damage matching the user’s level.

1 Curse ??? Other 0 0 10 0
A move that works differently for the Ghost type than for all the other types.

8 Screech NORMAL Other 0 85 40 0
An earsplitting screech is emitted to sharply reduce the foe’s Defense stat.

5 Night Shade GHOST Special 1 100 15 0
The user makes the foe see a mirage. It inflicts damage matching the user’s level.

13 Curse ??? Other 0 0 10 0
A move that works differently for the Ghost type than for all the other types.

16 Spite GHOST Other 0 100 10 0
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.

20 Shadow Sneak GHOST Physical 40 100 30 0
The user extends its shadow and attacks the foe from behind. This move always goes first.

23 Will-O-Wisp FIRE Other 0 75 15 0
The user shoots a sinister, bluish white flame at the foe to inflict a burn.

28 Faint Attack DARK Physical 60 0 20 0
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.

31 Shadow Ball GHOST Special 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

35 Sucker Punch DARK Physical 80 100 5 0
This move enables the user to attack first. It fails if the foe is not readying an attack, however.

42 Embargo DARK Other 0 100 15 0
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.

51 Snatch DARK Other 0 0 10 0
The user steals the effects of any healing or status- changing move the foe attempts to use.

58 Grudge GHOST Other 0 0 5 0
If the user faints, the user’s grudge fully depletes the PP of the foe’s move that knocked it out.

66 Trick PSYCHIC Other 0 100 10 0
The user catches the foe off guard and swaps the foe’s held item with its own.

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Technical and Hidden Machines

TM/HM
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
TM04 Calm Mind PSYCHIC Other 0 0 20 0
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06 Toxic POISON Other 0 85 10 0
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10 Hidden Power NORMAL Special 1 100 15 0
A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11 Sunny Day FIRE Other 0 0 5 0
The user intensifies the sun for five turns, powering up Fire-type moves.

TM12 Taunt DARK Other 0 100 20 0
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.

TM15 Hyper Beam NORMAL Special 150 90 5 0
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17 Protect NORMAL Other 0 0 10 0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18 Rain Dance WATER Other 0 0 5 0
The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21 Frustration NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the less the user likes its Trainer.

TM24 Thunderbolt ELECTRIC Special 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

TM25 Thunder ELECTRIC Special 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

TM27 Return NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the more the user likes its Trainer.

TM29 Psychic PSYCHIC Special 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

TM30 Shadow Ball GHOST Special 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

TM32 Double Team NORMAL Other 0 0 15 0
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM34 Shock Wave ELECTRIC Special 60 0 20 0
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

TM41 Torment DARK Other 0 100 15 0
The user torments and enrages the foe, making it incapable of using the same move twice in a row.

TM42 Facade NORMAL Physical 70 100 20 0
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43 Secret Power NORMAL Physical 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44 Rest PSYCHIC Other 0 0 10 0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45 Attract NORMAL Other 0 100 15 0
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM46 Thief DARK Physical 40 100 10 0
The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM48 Skill Swap PSYCHIC Other 0 0 10 0
The user employs its psychic power to exchange abilities with the foe.

TM49 Snatch DARK Other 0 0 10 0
The user steals the effects of any healing or status- changing move the foe attempts to use.

TM56 Fling DARK Physical 1 100 10 0
The user flings its held item at the foe to attack. Its power and effects depend on the item.

TM57 Charge Beam ELECTRIC Special 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.

TM58 Endure NORMAL Other 0 0 10 0
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM61 Will-O-Wisp FIRE Other 0 75 15 0
The user shoots a sinister, bluish white flame at the foe to inflict a burn.

TM63 Embargo DARK Other 0 100 15 0
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.

TM65 Shadow Claw GHOST Physical 70 100 15 0
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.

TM66 Payback DARK Physical 50 100 10 0
If the user can use this attack after the foe attacks, its power is doubled.

TM68 Giga Impact NORMAL Physical 150 90 5 0
The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM70 Flash NORMAL Other 0 100 20 0
The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM73 Thunder Wave ELECTRIC Other 0 100 20 0
A weak electric charge is launched at the foe. It causes paralysis if it hits.

TM77 Psych Up NORMAL Other 0 0 10 0
The user hypnotizes itself into copying any stat change made by the foe.

TM78 Captivate NORMAL Other 0 100 20 0
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM79 Dark Pulse DARK Special 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

TM82 Sleep Talk NORMAL Other 0 0 10 0
While it is asleep, the user randomly uses one of the moves it knows.

TM83 Natural Gift NORMAL Physical 1 100 15 0
The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM85 Dream Eater PSYCHIC Special 100 100 15 0
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

TM87 Swagger NORMAL Other 0 90 15 0
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90 Substitute NORMAL Other 0 0 10 0
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92 Trick Room PSYCHIC Other 0 0 5 0
The user creates a bizarre area in which slower Pokémon get to move first for five turns.

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Egg moves

Level
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
-- Disable NORMAL Other 0 80 20 0
For several turns, this move prevents the foe from using the move it last used.

-- Confuse Ray GHOST Other 0 100 10 0
The foe is exposed to a sinister ray that triggers confusion.

-- Foresight NORMAL Other 0 0 40 0
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.

-- Destiny Bond GHOST Other 0 0 5 0
When this move is used, if the user faints, the foe that landed the knockout hit also faints.

-- Pursuit DARK Physical 40 100 20 0
An attack move that inflicts double damage if used on a foe that is switching out of battle.

-- Imprison PSYCHIC Other 0 0 10 0
If the foe knows any move also known by the user, the foe is prevented from using it.

-- Astonish GHOST Physical 30 100 15 30
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.

-- Payback DARK Physical 50 100 10 0
If the user can use this attack after the foe attacks, its power is doubled.

-- Shadow Sneak GHOST Physical 40 100 30 0
The user extends its shadow and attacks the foe from behind. This move always goes first.

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