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Dex Entry

#399 Bidoof

pokemon art

Flavor Text


Heart Gold
It lives in groups by the water. It chews up boulders and trees around its nest with its incisors.
Soul Silver
It lives in groups by the water. It chews up boulders and trees around its nest with its incisors.

Name

English
Bidoof
Japanese
Bippa
French
Keunotor
German
Bidiza

Number

National
Sinnoh
Hoenn
399 13

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Sprites

Evolutions

== Level 15 ==>

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General

Height
1 feet, 8 inches
Type
NORMAL
Weight
44.1 lbs
Gender Ratio
Male
50%
Egg Groups
WATER 1
Female
50% GROUND
Species
Plump Mouse
Color Group
BROWN
Steps to Hatch
3,840
Base Happiness
70
Catch Rate
255
Experience Obtained
58
Experience Rate
MEDIUM FAST
Level 100 Experience
1,000,000
Wild Hold Items
5%
None
50%
None

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Ability

Simple
The Pokémon is prone to wild stat changes.
Unaware
Ignores any change in ability by the foe.

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Stats

HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
59 45 40 35 40 31
Max Stats
322 208 197 186 197 178
EVs Obtained
1 0 0 0 0 0

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Moves

Level-Up Moves TM Moves Egg Moves

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Level-Up Moves

Level
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
1 Tackle NORMAL Physical 35 95 35 0
A physical attack in which the user charges and slams into the foe with its whole body.

5 Growl NORMAL Other 0 100 40 0
The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered.

9 Defense Curl NORMAL Other 0 0 40 0
The user curls up to conceal weak spots and raise its Defense stat.

13 Rollout ROCK Physical 30 90 20 0
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.

17 Headbutt NORMAL Physical 70 100 15 30
The user sticks its head out and rams straight forward. It may make the foe flinch.

21 Hyper Fang NORMAL Physical 80 90 15 10
The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.

25 Yawn NORMAL Other 0 0 10 0
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.

29 Amnesia PSYCHIC Other 0 0 20 0
The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

33 Take Down NORMAL Physical 90 85 20 0
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.

37 Super Fang NORMAL Physical 1 90 10 0
The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half.

41 Superpower FIGHTING Physical 120 100 5 0
The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense.

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Technical and Hidden Machines

TM/HM
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
TM06 Toxic POISON Other 0 85 10 0
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10 Hidden Power NORMAL Special 1 100 15 0
A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11 Sunny Day FIRE Other 0 0 5 0
The user intensifies the sun for five turns, powering up Fire-type moves.

TM12 Taunt DARK Other 0 100 20 0
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.

TM13 Ice Beam ICE Special 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14 Blizzard ICE Special 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

TM17 Protect NORMAL Other 0 0 10 0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18 Rain Dance WATER Other 0 0 5 0
The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21 Frustration NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the less the user likes its Trainer.

TM23 Iron Tail STEEL Physical 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

TM24 Thunderbolt ELECTRIC Special 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

TM25 Thunder ELECTRIC Special 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

TM27 Return NORMAL Physical 1 100 20 0
A full-power attack that grows more powerful the more the user likes its Trainer.

TM28 Dig GROUND Physical 80 100 10 0
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM30 Shadow Ball GHOST Special 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

TM32 Double Team NORMAL Other 0 0 15 0
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM34 Shock Wave ELECTRIC Special 60 0 20 0
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

TM42 Facade NORMAL Physical 70 100 20 0
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43 Secret Power NORMAL Physical 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44 Rest PSYCHIC Other 0 0 10 0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45 Attract NORMAL Other 0 100 15 0
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM46 Thief DARK Physical 40 100 10 0
The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM57 Charge Beam ELECTRIC Special 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.

TM58 Endure NORMAL Other 0 0 10 0
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM73 Thunder Wave ELECTRIC Other 0 100 20 0
A weak electric charge is launched at the foe. It causes paralysis if it hits.

TM76 Stealth Rock ROCK Other 0 0 20 0
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.

TM78 Captivate NORMAL Other 0 100 20 0
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM82 Sleep Talk NORMAL Other 0 0 10 0
While it is asleep, the user randomly uses one of the moves it knows.

TM83 Natural Gift NORMAL Physical 1 100 15 0
The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM86 Grass Knot GRASS Special 1 100 20 0
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

TM87 Swagger NORMAL Other 0 90 15 0
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM88 Pluck FLYING Physical 60 100 20 0
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.

TM90 Substitute NORMAL Other 0 0 10 0
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM01 Cut NORMAL Physical 50 95 30 0
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

HM06 Rock Smash FIGHTING Physical 40 100 15 50
The user slugs the foe with a shattering punch. It can also smash cracked boulders.

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Egg moves

Level
Name
Type
Category
Power
Accuracy
Power Points
% Effect
Description
-- Double-Edge NORMAL Physical 120 100 15 0
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.

-- Quick Attack NORMAL Physical 40 100 30 0
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.

-- Defense Curl NORMAL Other 0 0 40 0
The user curls up to conceal weak spots and raise its Defense stat.

-- Fury Swipes NORMAL Physical 18 80 15 0
The foe is raked with sharp claws or scythes for two to five times in quick succession.

-- Rollout ROCK Physical 30 90 20 0
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.

-- Odor Sleuth NORMAL Other 0 0 40 0
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.

-- Water Sport WATER Other 0 0 15 0
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

-- Aqua Tail WATER Physical 90 90 10 0
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

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